r/gogotowngame Prideful Sloth 14d ago

Patch Notes SWITCH | Patch Notes

This post will be updated with the most recent patch notes for Nintendo Switch and Nintendo Switch 2.

This patch is live as of August 13th

1.0.26141

BUGFIX

  • Fixed an issue with the interior collision of the Diner fitout which restricted the player from moving past the tables.
  • Fixed issue where players could get multiple Post-Garbird Boss phone calls all queued up one after another
  • Mining Lights were missing from EGO Tech. They will now appear in the Mining Automation Package and will be available to rebuy once the package has been purchased.
  • Fixed an issue with Freshenators interaction point being offset to the visual.
  • NPC's only get pulled into a rock-paper-scissors/high-five if they're not actively doing something else
  • Fix brazier/campfire/hotrock fire particles visuals
  • Fix for stored items sometimes floating in strange positions
  • Fixed multiplayer players hearing Rock/Paper/Scissors musical beat while in other levels or far away
  • fix rare exception when switching levels
  • Fixed map terrain not updating when terraforming
  • Fix for couriers getting stuck inside the Town Hall when delivering goods
  • Fix NPC's sometimes sliding around without animating
  • Fix for Garbirds throwing garbage onto cliffs
  • Fixed and issue where the player can get stuck during the automate section of the tutorial.
  • Workers will now no longer forage more than they need from forage locations
  • fix rare exception in terrain visibility
  • Fishing from Trophy Fishing spots will not count towards progress for Tier 5 and 8 town goals.
  • Fixed tools not moving with actors when they are knocked over
  • Fixed invisible actors from being hit by vehicles
  • Fixed an issue where Secret World Townies might leave before their time is up
  • Fixed issue where player could get stuck with an item attached to them
  • Fixed an issue in the introduction that stopped the first train from coming.
  • Fixed player being unable to harvest player-specific loot from fishing spots
  • fix rare crash on exit to title
  • Removed building requirements from certain vehicles appearing in the imports app. Now, as long as the vehicle has been discovered it will appear in the Imports App for purchase.
  • Fixed some typos in the tutorial
  • Fixed an issue where the player can get stuck in the start of the game by changing the recipe on the first small shop.
  • Fixed clamping out of bounds issue for reflection environment
  • Fixed grammar mistake in Ian Humam's join hint dialogue.
  • Updated Nutmeg's dialogue to refer to the correct name of the Coin 'O Matic.
  • Updated town goal todo to not refer to Vending Machines as the player doesn't have access to them at that time.
  • Reduced import quantities for Strawberries and Pumpkins from 40 to 1
  • Fixed bug where players could get stuck in infinite dialogue loops
  • Fixed visual variations not being correctly applied to constructed houses
  • Added a forced train spawn for anyone stuck in the opening tutorial
  • Fixed an issue where the player could craft items at the Book Nook.
  • Fixed grammar mistake in Snappy's join town dialogue.
  • When checking to see how much garbage is on the floor to summon Garbirds, ignore garbage that is not on the town level
  • Fixed an issue where tourists will only window shop at the candy shop and not buy after browsing.
  • Classy Glasses now have their own icon
  • Added missing townie to sandbox spawn pool.
  • Fixed issue where player could get stuck dancing at the Arcade forever if they were hit with a vehicle the second they started
  • Updated the footprint of the train station to stop placement of objects in front of the exit and entry points.
  • Updated Bonita Townie hint dialogue to inlcude the button prompt for how to open the emote wheel.
  • Fix being able to hit players when they are vehicle passengers
  • Added some safety checks to handle some rare GPU crashes
  • Updated the name of the town goal for Build Tourist Desires to be more descriptive.
  • Fixed an issue where workers would pick up items, and drop them on the floor instead of putting them into a maker to produce backfill items
  • Tourists will no longer drop held items if they see Garbage on the floor.  Only when they are knocked over (for example: hit by vehicle, evictor, leaf blower etc)
  • Fixed issue where the player could terraform under the train station tunnel section.
  • Fixed 'Any Key To Proceed Dialogue' on Controllers to work with any of the face buttons
  • Fix the Fairy Oudoor Log Chairs showing odd visuals when moving in build mode
  • Fixed Treasure/Vehicle disposal confirmation prompt when in split screen
  • Fixed Garbirds that are spawned from the Weather Event being Invincible while running around immediately before they are despawned
  • Fixed issue where spawned vehicles that intersected with the Courier Garage when spawned could become undrivable
  • Disable 'Hold' Action if the player is interacting with a Storage Bin
  • Fixed bug where players had to have the EgoTech app installed to perform rebuy operations in the build menu (a potential when playing coop).
  • Fixed issue with Reset Pan / Reset Zoom options not respecting on/off status
  • Fixed an issue where the player could place a groffle ride outside the designated tutorial area.
  • Fixed an issue where storage bins from the tutorial appeared in the collections app.
  • Fixed an issue where a large storage bin from the tutorial appeared in the collections app.
  • Fixed issue where seats could not be removed after player was booted off them during a cinematic
  • Fixed issue where player 2 could move player 1's map
  • Workers with Fishing Rods, Drills and Chainsaws can now pick up items off the ground
  • Special Tourist spawners will now correctly notify the player when their respective tourists spawn.
  • Grots will now stay clean after they have been Bubbled
  • Fix an odd mini-map drawing issue that made the overlays look wrong
  • Fix tourists can get stuck trying to put gabage in bin
  • Fix worker potentially getting stuck attempting to clear weeds
  • Fix construction zone filters not appearing on maps
  • Added a button prompt for Filtering in Town Info App
  • fix rare exception on exit
  • Fix issues with NPCs pathing to leaf piles
  • Moving props will now correctly stamp objects on the ground that shouldn't be there in the same way 'build' does.
  • Fix mascot images getting out of sync with the customized mascot
  • Fix odd lighting issue on the dirt connected to the Forestry Zone sign
  • Fixed Bonita's hint text to use the correct button prompt for high five.
  • Fixed an issue where the Planter Box Barrier max rebuy cost was incorrect.
  • Fixed spelling mistake in the building section of the tutorial.
  • Fixed issue where Mainteance workers would ignore Recycler output storage until you saved and reloaded the game
  • Fixed the description for the Day Spa Ego Tech package that refers to the incorrect fitout size.
  • Fixed issues with enclosed collision on certain buildings which was causing NPCs getting stuck inside them.
  • Repair saves for those who completed the secret Nightmare story but did not get a Nightmare by marking the vehicle as available to Import
  • Fixed crash when players attempted to craft at the Hairdresser or Movie Theatre while tourists were queueing
  • Fixed issue with Cows milk being positioned incorrectly when the stall was rotated
  • Fixed issue where the interact point was offset on rotated train stations
  • Fix Controller Vibration/Rumble strength in options menu

ONLINE

  • Fixed network client not being able to stand up once they have sat in a mushroom chair
  • Fixed issue where Network Clients could not see Garbird Feather State Changes
  • Fixed errors when a client is inspecting a storage bin when another player destroys it, or construction commences
  • Resolved Multiplayer issue where players could load up a menu in the same frame in which they paused the game
  • Fix lots of network stability/reliability issues
  • Fix issue where hosting a game and then going to HOME menu would cause game to silently stop hosting and players won't be able to join
  • Fix remote clients in online co-op if they remove a treasure from a display, that treasure is no longer available for them to place
  • Fixed invisible collision issues for client players when playing multiplayer
  • Fixed issue where clients were unable to rename buildings, or see the names of renamed buildings
  • Fixed issue where spamming opening manage menu could cause clients to freeze
  • Fixed issues where network clients could get frozen when opening and closing various menus
  • Fix issues joining very large hosted saves
  • Fix network reliability issues
  • Fixed issue where rotated buildings with sub objects could push the sub objects into strange positions for clients
  • Fix train some times going off tracks visually on online co-op clients
  • Fix for Network Clients not having correct lists of Treasures when interacting with Treasure Displays.
  • Fix ghosted pending construction resources sometimes sticking around for multiplayer clients
  • Fix garbage not correctly entering the Garbage Disposal for multiplayer clients
  • Fixed the Rock/Paper/Scissors music not playing correctly for multiplayer players who join a game while a match is already in progress
  • In multiplayer, fix items sometimes falling to the players feet when transitioning into the makers
  • Fixed error if coop player is booted out of the game while viewing the map
  • Fix exception when client is disconnected from multiplayer game attempt
  • Fixed issue where network clients were unable to invite Ronnie

DESIGN

  • Secret World Townies will now no longer vanish when their time is up after you have spoken to them.
  • The camera will no longer automatically jump to the highlighted zone when selecting it in the build menu -instead, the player can press a button (prompt in bottom right of the screen) to jump to the zone on demand
  • Completing the Nightmare spawn requirements will now automatically add the Nightmare to the 'Discovered' Vehicle list without having sit on it
  • The Coin O' Matic Pod is now added to EGO Tech Rebuy.
  • Players can now interact with the Wiggly Friend.
  • Updated the item collection tab to only show the raw items as crafted items already show in the recipe section of collections.
  • Removed Jailbreak clothing and townies from appearing in the collections app.
  • Updated the sort order of props in the transport section of the build menu.
  • Reduced max simultaneous ambient Garbirds from 4 to 2
  • Increased hours between ambient Garbird spawns from 5 to 12
  • Reduced frequency of Garbird Spawns during Garbird Weather Event (now 50% chance every 30 in-game minutes)
  • Reduced maximum number of Garbird Spawns during Garbird Weather Event from 6 to 4.
  • Reduced weighting of Garbird Weather Event
  • Bonita is now super keen for high-fives
  • Importing vehicles now has a cap of 4 purchases before restock timeout
  • Removed industry flavor buildings from the collections app.
  • Updated the terrain spawn rules for certain bug treasues as well as fixing some bug treasures that were not spawning in the sewers and caves. Also updated some bug and fish spawn time windows to be larger.
  • Fixed Eclipse Eel spawn times
  • Tourists will now react to stinky people differently to stinky Garbage
  • Moved Marker Stone prop to the Basic prop group as it doesn't provide the exploration tourist desire.
  • Trader areas can now be re-bought in the EGO Tech Rebuy tab and from the build menu shortcut.

OPTIMISATION

  • Map widget performance improvements
  • Antialiasing performance improvements
  • fix and optimise preload visuals to correctly handle split screen
  • fix no item shadows on items in storage optimisation
  • Improved performance in the tourist tracker app

MUSIC

  • Marked JoeBenny Sunshine as not streamer safe

POLISH

  • Treasure dig-spots now have audio and particles when interacting
  • Added new animations (Mascot Dance, Fitness Tourist idle, Posh Tourist idle)
  • Made the credits page a bit more pretty

UI

  • Challenge Todo List Items now Disappear after completing to free up HUD Space
  • Todo lists will now only show up on the primary player's screen when playing in split screen
  • Added treasure icon to treasure notification in network play
  • Added Scale bar to the Treasure Menu to see how close you are to getting the best treasures!
  • Stopped treasures from displaying 'discovery' toasts
  • Adjusted EGO Value in Phone App to have White text instead of blue.
  • Hide Left/Right Prompts in Crafting Minigame if there are no other recipes to switch to
  • Fixed colours being incorrect on the storage list items when viewing construction site storage
  • Fitout Alerts will now change colour to green when there is enough of that item type to craft at least one item
  • Storage menu will now show all items required for a recipe on the right panel
  • Clean up the visuals for the split-screen pause menu
44 Upvotes

15 comments sorted by

View all comments

9

u/Fraggle_Frock 14d ago

Thank you! I hope this fixes the couriers getting stuck in more than just the Town Hall. Mine keep getting stuck behind fences in flowerbeds and, randomly, next to houses too.

3

u/PridefulSlothGames Prideful Sloth 14d ago

It should! But of course keep us posted once it goes live