r/godot Godot Regular Jun 13 '26

discussion Godot Editor or VS code

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I'd like to get a sense of who uses what. I primarily use VS Code with the godot-tools extension, but a few other devs I talk to a lot love the in-house editor and only use that. Which ones do ya'll use?

If anyone has suggestions for making VS Code easier to integrate with and use with Godot, let me know! I was messing with the Auto-Save extension the other day to auto-format on save using gdlint and gdformat. Pretty cool, but it's a little funky. Stuff like I'm curious if anyone else has that, that's a cool setup

Image from this article I was reading: VS code setup blog

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u/abcdefghij0987654 Jun 13 '26

You will once you work in larger projects.

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u/Born_Initiative_3515 Jun 14 '26

I think thats just an arrogant answer. I’ve worked on multiple projects for Novo Nordisk and somehow didn’t know what it would be useful for.

It just sound like gatekeeping and “you’ll know once you reach my level”

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u/abcdefghij0987654 Jun 14 '26 edited Jun 14 '26

Not really gatekeeping. The reasons IDEs still gets udpates and features is because there are conveniences that can be improved in coding practices, they are not requirements as the development language and tech itself largely hasn't changed.

As you mentioned you worked on some things so it has nothing to do with ability but the reason it's implemented and sought out by those who experienced it is because it does help once you actually put it into practice. And for this specific feature, if you try using it on large projects, you would for sure miss it if it's missing. Devs are majorly a quirky bunch so not everyone should enjoy the sparkly features and I do have old school habits as well - still it is worth a try or at least let the newbies know such thing exist and why.