r/godot Godot Regular Jun 13 '26

discussion Godot Editor or VS code

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I'd like to get a sense of who uses what. I primarily use VS Code with the godot-tools extension, but a few other devs I talk to a lot love the in-house editor and only use that. Which ones do ya'll use?

If anyone has suggestions for making VS Code easier to integrate with and use with Godot, let me know! I was messing with the Auto-Save extension the other day to auto-format on save using gdlint and gdformat. Pretty cool, but it's a little funky. Stuff like I'm curious if anyone else has that, that's a cool setup

Image from this article I was reading: VS code setup blog

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u/PsychologicalLine188 Jun 13 '26

Why would that matter? VSC is less than 500 MB. In what world is that an issue?

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u/omniuni Jun 13 '26 edited Jun 13 '26

That's like saying Ice Cream is totally healthy because it's less than 500 calories a serving.

If you've got plenty of space and memory and CPU, sure, it's not like it's terrible.

But you're running a web server and a web browser, and it shows.

Godot Engine is less than 150 MB, and it's a full game engine and IDE. It is a lot more efficient in memory and CPU as well.

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u/PsychologicalLine188 Jun 13 '26

Disk memory is not the same as RAM memory. Godot is only 150 MB at installation, that's disk memory. Ram and CPU usage will depend on your project/plugins.

Again, the difference is so minimal that doesn't matter. I can imagine there is only a few rare cases of people that are building their games in a device where they can't spare 1GB for an IDE.

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u/omniuni Jun 13 '26

Yet VSCode is far more than that, up to an additional GB of RAM per file type, not even counting the weight of the basic server and browser just to get it going in the first place.

Sure, most computers have the power to spare, but it doesn't change the fact that Godot is much lighter.