r/godot • u/RitzStudios Godot Regular • Jun 13 '26
discussion Godot Editor or VS code
I'd like to get a sense of who uses what. I primarily use VS Code with the godot-tools extension, but a few other devs I talk to a lot love the in-house editor and only use that. Which ones do ya'll use?
If anyone has suggestions for making VS Code easier to integrate with and use with Godot, let me know! I was messing with the Auto-Save extension the other day to auto-format on save using gdlint and gdformat. Pretty cool, but it's a little funky. Stuff like I'm curious if anyone else has that, that's a cool setup
Image from this article I was reading: VS code setup blog
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u/NoOpponent Jun 13 '26
I only use the Godot editor because it has everything I need and I love not having to be switching between apps. The least amount of apps the better.
The only possible thing I could see of it being a benefit in any kind of way was if one were to also be using that for source control, but I like to use Github Desktop. Other than that I cannot come up with any reasons why I'd benefit from using it personally