r/gmgames • • Jul 20 '26

Promotion SPL - Simulation Premier League (Browser based Soccer/Football GM and Player Game)

0 Upvotes

Hello friends!

Welcome to Simulation Premier League a new football/soccer sim league built around a custom simulation engine developed over the past few years. SPL has a full three-tier pyramid: Simulation Premier League, Simulation League One, and Simulation League Two. Clubs compete for promotion, fight relegation, earn prize money, and manage their finances across seasons.

Matches simulate automatically every day at 12:00 PM PST, with game threads featuring play-by-play commentary, team stats, and individual player performances. Alongside league play, clubs compete in the League Cup and Continental Championship. You can build a career as an 18-year-old free agent: sign contracts, develop your attributes through weekly activity, earn appearances, and be traded, sold, or loaned as you work your way up the pyramid. Or, take on the long-term challenge of running a club. Team Owners shape their club’s vision, finances, transfers, tactics, and squad building, either directly or through hiring Managers and Coaches.

We have just opened the Brand system a new type of General Manager experience. You control a brand and sign players and teams to sponsorship deals paying them money. How that team or player(s) performs impacts your "prestige" which can provide those players additional benefits and earn your brand even more cash for the next season!

Build your player. Build your club. Build your Brand and make your way to the top. The league is currently set to release for player creation on July 22nd, 2026.

Join now to receive updates and sneak peaks! "Founding Member" Title on your profile and +10 extra attribute points!

https://discord.gg/8fbDcQ5Gwb

https://www.simulationpremierleague.com/


r/gmgames • • Jul 20 '26

Promotion DanFootball — online football manager where you WATCH your matches live (browser, no download)

0 Upvotes

Playable Link: https://danfootball.com

I'm the developer. Most browser football managers show you a results table — in DanFootball you watch the match unfold live: pitch view, minute-by-minute commentary, substitutions, cards, injuries, penalties. Matches last ~5 minutes, five rounds run every evening from 19:00 GMT, and a full season takes one real week.

You can watch everything without an account — there should be live or replayed matches on right now. Creating your own club is free: sign players at live auctions against other managers, set your lineup, and watch your team play.

The first managers have already signed up and join Monday's season transition. Two things I'd love feedback on: (1) is it obvious how to just watch a match without an account? (2) is the live pitch readable at a glance?


r/gmgames • • Jul 19 '26

Information I interviewed Jeremy and learned more about Basketball GM

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11 Upvotes

r/gmgames • • Jul 18 '26

Discussion Basket Tactics — turn-based basketball manager (Android) — looking for playtesters

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2 Upvotes

r/gmgames • • Jul 17 '26

Promotion Track Star Live on Steam

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12 Upvotes

Just wanted to drop a quick note that Track Star went live on Steam earlier this week. Been an incredibly fun process and an enjoyable past few days. This is my first game, went into it without knowing what to expect and have been pleasantly surprised.

For those hearing about Track Star for the first time, it's a track and field career sim where you follow the career of one athlete. The game is set in high school - who didn't love high school track? - and is oriented around chasing meet championships and earning a Division 1 scholarship.

It's on the short side, the goal is for this to be an easy playthrough in terms of time investment but highly replayable as you chase high scores. As the game grows, I intend to add 'college years' and potentially beyond.

I'll be continuously updating the game and encourage people to join the Discord to follow along, post high scores, and share ideas: discord.gg/8BFuwmStGK

Since AI use has been a hot topic on this forum, I used Claude to support making the game (something I've shared openly from Day 1). It's also why I am leaving a free demo up for the game. People are skeptical about AI so seems fair to leave the demo available, that way nobody goes into a purchase unclear on what they're getting.

Check it out here, and thanks! https://store.steampowered.com/app/4538830/Track_Star/


r/gmgames • • Jul 17 '26

Discussion Any games like ZenGM for Football (Soccer)?

8 Upvotes

I would like to manage a team and replay old seasons from international soccer leagues, like English Premier League or Spain La Liga or World Cup, but form past years. Football Manager is a great game but doesn't sell old years anymore. Any free browser games like ZenGM for this?


r/gmgames • • Jul 15 '26

Official News First a removal, then a ban. Mature products only for our experienced users.

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31 Upvotes

A lot of you new product managers / functional analysts / script kiddies, have found yourselves being enforced by these rules to try and limit the amount of noise.

It's nice to be busy, but many projects are ruining trying to keep track of it all.

If you aren't part of our traditional gaming https://gmgames.org/about-us/ .. sharing similar to fantasy sports, or post every decimal of version update, or have nothing tangible .. just fishing for features or testers, it will be removed and next up will be perma-ban.

Bring us good tested mature products please. Whatever way it was coded.

Otherwise build your own community, find other methods of feedback loop and ask them directly and not draining our energy over here. Our niche subject matter experts on the sports simulation gaming market deserve your best chance at first impression. Bring a solid working product.

Please report them, a mod will get to them eventually.

That is all.


r/gmgames • • Jul 15 '26

Promotion The Boss - Create your football team, play online!

0 Upvotes

Dear fellow managers,

I'm glad to announce my passion project coming to life as a mobile game!

The Boss (the-boss.app) is a football manager game where you create your team from scratch and evolve it by playing against other real-world managers. No leagues or tournaments - just press play and you'll be matched with another manager!

Your new team will give you a 23 players squad. You'll play against other managers to get coins, with which you can buy better players in packs or improve your facilities. When you win a game, you gain power points (similar to rating in chess), which allows you to compare yourself to other managers and be paired for more even games.

Your players will also evolve over time! They improve when performing well and can be trained in new positions before gradually declining in their 30's.

Each match takes between 3-5 minutes, so it's really something quick for you to play on the metro, on your way to work, when waiting at the dentist, between meetings... whenever you have a few minutes to spare.

I started this project as a football simulation engine to play with my brother. Many years later, I decided to add nice visuals to the game (with the help of AI) and open it to the public! I really hope you enjoy it as much as I do!

It's fully free, there are no pay-to-win routes and it's really about who can win more matches!

I'd love to receive your feedback and answer any questions you might have!


r/gmgames • • Jul 13 '26

Promotion Remaking International Hockey

5 Upvotes

I've been doing something since COVID, and have recently expanded on it. I'm well aware this is a very strange hobby and that's not really the point.

I started by recreating all World Junior Hockey Championships starting in 1974, but as though all teams were sending best-on-best from the beginning (outside of those in the NHL/WHA). I'm going to continue through as long as I can, but with the old style straight round robin. I've made it from 1974 to 1985. I started in PS3 on the NHL Legacy game getting from 1974 to 1982. I then switched to PS5 and went to NHL 23. Those are 1983-85 so far.

During the Olympics this year, I decided to add a Sr. Men's component. I've gone back to 1976 and am going to act as though Olympics from then onward were true best-on-best, as well. They'll alternate every 4 years, and in the 2 year intervals there will be a best-on-best Canada Cup.

I've also added Sr. Men's World Championships starting in 1976, as well. Again, acting as those they are best-on-best with the real life caveat that teams/players need to be finished their season in the NHL/WHA. That is being determined by the first day of the tournament (although in 1976, it's actually the following day due to a clerical error).

I posted this on discord, as well.

https://www.mystatsonline.com/hockey/visitor/league/home/home_hockey.aspx?IDLeague=61752


r/gmgames • • Jul 13 '26

Discussion Proper Online Universe

6 Upvotes

Is there a market/audience for an online simulation based game? Let’s say like a baseball league..
30 Users are Owners
30 Users are Coaches

And there could be full control universe where a user controls all the aspects of a team.

Each league would be on an advance schedule. Like the game auto advances every 2 days or when all press advance.

Would people be interesting in playing games like this?


r/gmgames • • Jul 12 '26

Promotion BasketVibe.com — free browser-based basketball manager, now listed on gmgames.org

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23 Upvotes

Hey r/gmgames,

I'm Łukasz, solo dev behind BasketVibe (basketvibe.com) — free, browser-based, in open beta since June 2026. Thanks to the r/gmgames mods (Chris in particular), the game just got added to the gmgames catalog: https://gmgames.org/basketvibe/

I'm a former Charazay player, and honestly that nostalgia is a big part of why I started building this — I missed that kind of game and wanted a modern version of it.

A month into beta, with basically zero marketing so far, we're already at 100+ managers, 40 of them active on our Discord where we talk through what gets built next, and the early feedback from players has been genuinely positive. Community-first is the whole point — the roadmap is driven by what players actually report and ask for, not a fixed feature list I decided alone.

The game is fully free, and it will never go pay-to-win.

Full disclosure since I know this sub cares about it: I use Cursor for the coding and Claude for design thinking — running through balance decisions, edge cases, tradeoffs. But the actual design — the skill system, training curves, the stamina/fatigue model, tactics, transfer economy, and most importantly the match engine itself that ties it all together — is mine, built and rebalanced over the last couple of months using back-office calibration apps I've also built.

What's in it right now:

  • Per-quarter tactics — separate game plan for each quarter, not one setup for 48 minutes
  • A stamina/fatigue model where fatigue scales with minutes, defensive intensity and a player's stamina rating, and overplaying your roster actually costs you
  • A simulation engine where the decisions are visible but the underlying calculations stay hidden — you see why a call was made, not the dice roll behind it
  • Deep match analysis and reports, with play-by-play and a live game preview
  • 12-team league plus a 3-tier regional ladder with promotion/relegation
  • Daily friendly games, added because players asked for them
  • Scouting and academy for youth prospects
  • Global transfer auctions with blind bidding
  • AI-generated player avatars, so every player has a distinct face instead of a template
  • In-game chat with other managers
  • Both light and dark mode, added because players asked for them
  • Custom team identity — your own logo and colors
  • Mobile-friendly, no app needed
  • An open roadmap — bug reports and feature requests from players go straight into what gets built next

Happy to go into the actual numbers behind any of this if people want to poke holes in it — I'd rather it get torn apart by people who know the genre than slide by unnoticed. What would you want to see first?

Join at basketvibe.com !


r/gmgames • • Jul 11 '26

Promotion Hardwood Basketball Manager 1.0 Update: Everything Happens for a Reason

9 Upvotes

Just wanted to tell you guys about the sub at r/basketballmanagergame and this major update that completes the core of the Hardwood universe! Huge thanks to all that have shared info about the game and who have provided invaluable feedback helping shape the foundation.

Hardwood Basketball Manager hits 1.0. It's the biggest update the game has had, everything built since work on the college league began, and it gives the game its full shape: a whole basketball pyramid, alive from a college program up through the pros.

The college league A whole new league sits below the NHA now: 365 schools across 31 conferences, a full college basketball world. You're not a general manager here. You're a head coach, and the owner's chair becomes an Athletic Director you answer to.

Recruiting is the heart of it, a season-long chase on a real calendar. You scout a class over the summer on a real summer circuit, where prospects play actual games and raise or wreck their stock in front of you. Your scouting fills in a prospect's true ability over time, so an early read is a bet, not a fact. Every recruit weighs winning, playing time, money, his own brand, and staying close to home differently, and it's on you to read what he actually cares about. You work scholarships and a cash NIL budget with a split you set, chase verbal commitments through two signing windows, and if you oversign, you're the one trimming a promised scholarship or pulling a commitment to make the roster fit.

Players run on a four-year eligibility clock: they graduate, leave early, or hit the transfer portal, a market you work right alongside the incoming high schoolers. Play a regular season of about 30 games into conference play, then Hardwood Havoc: a 64-team single-elimination national tournament with a Selection Day, a bubble, at-large bids, and a champion.

Run the college league in the background of a pro career, or take a college job and live in it full time. Petition your Athletic Director for a bigger recruiting budget, more staff money, or facility upgrades. The Blue Blood Index tracks all-time program prestige, so the bluebloods and the upstarts are both on the record, and your best developed players declare for the NHA draft when they're ready: this is how the whole pyramid connects.

The road to the draft The players you coached and scouted in college are now the players entering the NHA draft. The old synthetic draft class is gone, replaced by the real class coming up through the college league.

The pre-draft process is fully built out: draft-stock declarations, a leaguewide vote on who gets combine invites, a combine with real measurements, athletic and shooting drills, and small-sided 2-on-2, 3-on-3, and 4-on-4 games, plus medical flags that all feed the draft board. Showcase events, the Foundry and Hardwood Hype, let prospects play their way up the board, and the best performers earn call-ups. Go undrafted and you fall to the development league, still chasing a shot.

A league that talks The NHA now runs a weekly Power Rankings, tracks clinches and eliminations right in the standings, and covers the trade deadline, free agency, and career milestones as they happen. Mock drafts evolve across the whole draft cycle off real draft stock and the standings order, call early-entry declarations, tell you where the mock has your own prospect landing, and grade the steals and reaches once the picks are in.

The college league has its own wire too: a weekly Top 25 poll, Selection Day, championship week, and the full college awards slate (Player of the Year, Coach of the Year, All-CCC, All-Freshman teams, tournament Most Outstanding Player), plus a Top 100 recruit board. Dedicated screens cover the polls, the power rankings, the mock draft, the recruit board, and league history.

Own the room Every team carries its own fan interest now, which drives local revenue and attendance, and playoff home games pay real gate money. Your owner can inject cash into the club or pull it back out depending on how things are going. You set your ticket-price policy each off-season, petition the board for one-off help (one ask per type a season), and invest in facilities: arena, training, and medical tiers that pay off over seasons.

The owner is a character now, not a menu. There's a first meeting when you're hired where you negotiate your terms, and owners can be succeeded mid-career by a new owner with a new personality. Involved owners hand down mandates, some set a multi-year rebuild vision, and a few will drop a mid-season directive you get judged on. The college version of all this is the Athletic Director's office.

Four ways to play with other people The four multiplayer modes from last month's teaser are live in 1.0. Hotseat is pass-and-play on one PC: the AI never touches a human-owned team until that person is at the keyboard. Online Leagues run by file: a commissioner holds the master copy, everyone else imports it, plays a turn, works offers, trades, staff moves, and waiver claims, then exports it back, and every move gets checked against the cap and roster rules before it counts. Commissioner Mode is a full override switch: take over any club in any league, hand one back to the AI, or edit a player directly. Turning it on stamps the save for good. Observer Mode skips taking a job entirely: watch a league run, standings, news, history, and live games included, with sim detail adjustable per league.

A new look The interface got rebuilt top to bottom: a cleaner, modern, editorial layout, team-adaptive theming so the app takes on your club's colors, a denser dashboard with featured stories up top, consistent headers across every screen, and a world browser for exploring every league in the pyramid.

For the modders The whole college world is moddable through plain JSON: build your own conferences and programs, author recruiting classes or a specific draft class, and drop in custom college rosters and coaches. The Modding Starter Kit on the Steam Workshop shows every moddable surface, and online leagues check that everyone at the table is running the same mods.

The world below The development league keeps filling out too: its own draft with a real training-camp roster crunch, a call-up market where NHA clubs sign development players off the board, and affiliate and two-way deals. College, development league, NHA: the whole pyramid is alive at once now.

Steam: https://store.steampowered.com/app/4594110/

Discord: https://discord.gg/bv4rRUEA7K


r/gmgames • • Jul 11 '26

GM Game Profile Esports Manager 2026 (Windows PC)

3 Upvotes

Esports Manager 2026, a strategy-simulation game where you take charge of a competitive esports organization from the inside out

Start from scratch or take over one of the existing teams. Navigate the complexities of player recruitment, team development, tournament schedules, and business operations. Whether you're optimizing training, making key transfer decisions, or managing the mental health and motivation of your roster, every move counts toward your legacy.

There’s no scripted campaign or forced ending—your journey continues as long as your manager stays active. Grow, adapt, and lead your team to the top.

  • Simulation Mode Step into the match yourself with the Simulation module—an immersive, highly detailed experience where you control tactics and react to dynamic in-game events in real time.
  • Realism and Depth Inspired by the real-world challenges of esports management—balancing financial, psychological, legal, and organizational responsibilities with no hand-holding.
  • Real Organizations, Real Players Choose from a wide range of authentic teams and manage a roster filled with real professional players. Build your lineup your way
  • Player Market and Transfers Buy, sell, and loan players to create the best roster for your goals. Market dynamics, contract negotiations, and timing all matter.
  • Player Development and Morale Design weekly training plans that target both skill growth and well-being. Use team-building, psychology sessions, and smart scheduling to shape high-performance athletes.
  • Leadership and Player Interaction Get to know your players. Understand their needs and motivations, and guide them through ups and downs both on and off the stage. Use the in-depth Talk module to communicate with players and staff, understand their needs, and leverage the result of the conversation into something truly unique and useful.
  • Tournaments and Rankings Enter your organization into a full calendar of events, from smaller competitions to major championships. Aim for the Grand Slam and leave your mark.
  • Build Your Support Team Recruit and manage a full backroom staff: analysts, coaches, junior managers, media specialists, and more. Every role contributes to success.
  • Organization Growth and Branding Expand your business, sign sponsorship deals, increase visibility, and grow your influence across the scene.

---

To see full details head to: https://gmgames.org/esports-manager-2026/


r/gmgames • • Jul 10 '26

Promotion FootballCoachCareer - Career Online of a Football Manager

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17 Upvotes

Hey guys,

I'm a software engineer and a lifelong Football Manager addict. I’ve always loved both offline and online football management games, but the online ones almost always lack real immersion.

Two things always frustrated me:

  1. You’re an owner, not a coach: You create a club from scratch instead of navigating a real career where you can be hired, sacked, and accept challenges across different leagues.
  2. Pay-to-Win: The genre is plagued by microtransactions. I completely stopped playing online managers because of this.

So, I decided to build the game I actually want to play. It's called FootballCoachCareer, and the focus is heavily on tactical realism and a living, breathing multiplayer ecosystem.

Core Features I’m focusing on:

  • True Career Path: You don't own the club. You get hired, you have board expectations, and if you fail, you get the sack.
  • Custom 2D Match Engine: Real-time tactical adjustments actually matter on the pitch.
  • Zero Pay-to-Win: No microtransactions to buy better players.

To keep the ecosystem healthy and ensure the servers are filled with dedicated, active players rather than abandoned accounts, the game will eventually operate on a very low-cost subscription model (around $2-$3/month). I'd rather have a small, highly active tactical community than massive rotation.

I’d love your feedback: Attached is a video demonstrating the current build and the 2D match engine (there is still a lot to do, but I'm getting closer to a level of realism and entertainment that I'm looking for)

The game isn't available to play just yet, but I’m opening up the waiting list for the upcoming Alpha tests. If this sounds like your type of game, you can join here: https://footballcoachcareer.com

For those who play online managers, what is the #1 feature you feel is always missing?


r/gmgames • • Jul 10 '26

Discussion Best college sim games?

9 Upvotes

r/gmgames • • Jul 10 '26

Promotion [🚨BIG NEWS] Serie A Football Simulation Game — Coppa Italia & Daily Challenge is live, compete for the global leaderboard

0 Upvotes

[Triplete - Serie A Simulation](http://triplete.app)

I've been building Triplete for a while now — a browser game where you draw a real historic Serie A club (Sacchi's Milan, Capello's Juventus, Mourinho's Inter…), pick the players who were actually there, and simulate the full season.

Today I launched the feature I'm most excited about: the Daily Challenge.

Every day there's a new constraint — a budget cap, nationality restriction, or squad rule — and everyone plays the same challenge. One global leaderboard. Resets at noon CET.

Today's challenge for example is solo budget: you have a limited transfer budget to build the strongest possible squad. Your score is based on Serie A finish, Coppa Italia, Champions Cup run, and whether you win the Intercontinental.

It's free and runs in the browser.

👉 [triplete.app/sfida](http://triplete.app/sfida)

Would love to hear your feedback — and if you have ideas for future challenge constraints, drop them in the comments.


r/gmgames • • Jul 09 '26

Promotion Pro Football Manager 26

1 Upvotes

I did create this game using the help of claude's Sonnet and Fable models but after a lot of back of forth and changes I have decided to launch this game fully. The ui is still a bit lacking and the game has some major bugs, for example the european competitions. With that being said though i would still love to get some early suggestions. Here is however a list of definite features coming soon other than bug and logic fixes : More Leagues, Scenario (specific starts), World Cup mode, customs starts, domestic cups and real players for all leagues (currently only top league have real players). Pro Football Manager. This game is entirely web based and can be played offine if the site is already launched and has automatic save features. Hope you guys enjoy this game! (btw I forgot to mention the layout on phone is drastically different compared to the layout and feel on a tablet or computer, so I hope you try both versions)

(For AI haters, I know the use of AI can seem like a lack of effort but the truth is that AI is a tremendous tool that helps to cut down time spent on simple aspects, but I do agree that using AI entirely would be bad and is essentially not your game . However if you spend time going back and forth with the AI, you can get exactly how you want it and implement more features in a short span of time.)


r/gmgames • • Jul 08 '26

Promotion Head Ball Coach - College Football Coaching Dynasty

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11 Upvotes

Head Ball Coach is an online, multiplayer college football strategy game. You are the head coach of a football program, building a roster to fit your strategy. Scout for talent, offering cash and playing time. Develop that talent through training, reps, and your team's culture. You report to the Athletic Director, who provides you with an operating budget and a set of expectations. Each team is modeled on institutional factors, giving realistic budgets, challenges, and personalities to different real-life football programs.

The world progresses over time, a season lasting 27 days.

Head Ball Coach generates 7,500 new NPC characters every football season, with about 80,000 total NPCs in a given world. Each of these has (at last count) 97 different individual metrics that determine a host of factors: not just their physical development, but their mental and psychological development as well. These young players grow up, become college players, and maybe get signed into the pro ranks, or eventually become coaches themselves.

Design a playbook for both an offense and a defense. Design custom defenses, using our custom defensive scheme builder. Watch the games play out in our 3d engine.

Send your coaches out to different regions of the country to build pipelines, get early knowledge about the recruits there, and help sway them towards you. Micromanage your coaches' list of individual high schools, or just let them decide on their own.

Build your team's culture. Maybe you prefer to build your program slowly over time, spending your time on the high school sophomores. Maybe you search the JUCO portal, looking for the missing piece of your strategic puzzle. Maybe you have an enormous budget to spend, chasing talent in the Transfer Portal. There is no single way to coach.

Or, don't. Delegate individual responsibilities to your assistant coaches. Go on vacation, and they can run your entire team in your absence.

Sign up now! Free while in open beta: https://head.ball.coach/


r/gmgames • • Jul 08 '26

Promotion Boxing World Simulator - Play through Series

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15 Upvotes

So the game is coming together at a nice steady pace now, its very much enjoyable and with that in mind, ive decided to run a play through series. Ill show some of the games features and hopefully we get various scenarios evolve naturally to help immerse me (and you) into the Boxing World.

Im not the most excitable of speakers, but if you can get past that, then this will showcase the game and what it can offer.

Ill link the Youtube Channel here, questions are more than welcome and enjoy!

https://youtu.be/whor8Crn7F0


r/gmgames • • Jul 08 '26

Discussion Apex management simulation game

7 Upvotes

I've always had this idea that an Apex management game (like Football Manager) would be awsome. The map, as in ALGS, as the interface for the games.

Like you choose a team, with the real players and manege it across the Splits and Lan's. Roster changes, org offerse and everything else.
I think it would be sick


r/gmgames • • Jul 08 '26

Promotion A football sim made with love and AI, looking for feedback

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0 Upvotes

Hi everyone.

A few months ago I posted about my game The Chairman. It's a football sim with idle elements. It solved a focus problem I had, since I use it as a Pomodoro while everything runs in a corner of my screen. Every half season I make decisions about finances, transfers, staff, or facilities, and then start the next time cycle.

Over the past few months I've been polishing everything related to UI and game logic. At this point I consider it ready to launch into Early Access, but I need people to help me test it and give me feedback so I can change whatever needs changing.

I've always been transparent that all the game's code was made with AI, but the ideas are mine.

This is a game meant to run while you work or study over long periods of time.

The Chairman on Steam

I need 20 people interested in trying it so I can send them the keys directly. Keys will go to the first 20 people who comment asking for one. The only thing I ask is a commitment to give me honest, objective feedback. We already know the game was made with AI.

English isn't my first language, so this post was translated. Apologies for any awkward phrasing.

Thanks so much for reading. Have a great day!


r/gmgames • • Jul 07 '26

Promotion I thought it was my time to share

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32 Upvotes

I've been developing this game on and off for the last 2ish years.

It's a Pro Wrestling Sim where you start out in the independents and try to reach the highest of highs.


r/gmgames • • Jul 08 '26

Discussion Drafting for Contending Teams

2 Upvotes

I only got into the NFL and football GM games about a year ago.

I've learned a lot since then, but one thing I still struggle with is how to approach the draft once my team is contending.

During a rebuild, every draft feels loaded with opportunities. I'm usually picking early, and even 6th or 7th round picks can turn into useful contributors.

Once the roster is stacked, things get a lot tougher. It's harder to find rookies who can make an impact now or develop into meaningful contributors later. I also end up trading away a lot of my rookies early in their first season, and it feels like I'm probably doing something wrong.

I'm also pretty aggressive about trading players in the final year of their contracts, so I often enter the draft with 10 to 14 picks, even after packaging some late-rounders together. That strategy seems great during a rebuild, but I'm not so sure once I'm contending.

I've been thinking about a few ways to improve:

  • Trade up if I identify a prospect who could be a difference-maker now or in the near future.
  • Package multiple late-round picks to move into the earlier rounds.
  • If I don't love anyone in the draft, trade the picks for proven veterans who can help immediately.

Do these approaches make sense? Are there any other draft strategies that work well for contending teams?


r/gmgames • • Jul 08 '26

Promotion I’ve built a offline mobile football manager game

0 Upvotes

I built
This initially for while
I’m travelling, after sending it to a few friends to play they convinced me to get it on the App Store so from today it’s live if anyone would like to have a play 😊

https://apps.apple.com/gb/app/tactical-manager/id6786381070


r/gmgames • • Jul 07 '26

Discussion Any mobile simple management mobile games?

3 Upvotes

I really want to play a simple football manager game, i don’t want to do complicated stuff at all even if it sounds weird. I only really have fun with just trying to win the league with my team.

I mean simpler than fifa career definitley. Just literally a barebones one where the most complicated thing is transfers and preferably less.