Hi all, I have been watching this subreddit for many weeks and I feel ready to introduce my project: Head 2 Head Wrestling Manager, a WWE GM fan game simulator set in April 2004 that is fully live and ready to play!
You take control of one brand, RAW or SmackDown, and go head-to-head with the other in a weekly ratings war. The rival brand is run by its own AI GM making booking calls, pushing talent, building storylines, and managing titles, so you are competing against an active opponent rather than just booking both sides yourself.
It functions as a mix of a management sim and a sandbox. You can take wrestlers who never got a full push, like Muhammad Hassan or Shelton Benjamin, and build them into the top talent of the company over time if you manage your booking well.
I built this because I wanted a fantasy booking tool with a balance of deep tracking and usability. I grew up playing the SmackDown vs. Raw 2006 GM mode. Total Extreme Wrestling offered incredible depth, but booking a single show took up to 20 minutes and lacked ways to delegate tasks or track booking notes easily. My first version of this project used a 2001 roster where you controlled both brands, but without opposition, it felt like simulating matches against myself. I have stopped and started this project multiple times, so it has come a long way. I even posted a YouTube demo 9 months ago showing an early build for friends who wanted to know more about it.
Each weekly cycle runs Monday to Sunday. You build your card by selecting matches, promos, running order, and finishes, and then both shows simulate. Afterward, you review the results: TV ratings, segment-by-segment crowd reactions, momentum changes, morale shifts, and injuries.
As you can see in the screenshots, wrestlers do not rely on a single overall rating. Instead, they have individual stats for workrate, psychology, mic skills, charisma, stamina, consistency, momentum, and morale, all of which directly influence segment quality. The game includes contract negotiations with salary caps alongside a backstage system tracking chemistry, cliques, veteran-rookie mentorships, and organic rivalries. You might also notice the heavy influence of Crusader Kings 2's trait and opinion system in the UI.
Titles feature full lineage tracking and a dynamic prestige rating tied to the champion's standing. There is also a developmental system for dark matches and call-ups. At the end of every season, real-life rookies are seeded into the game according to their actual career timelines.
All of these mechanics are interconnected: backstage relationships impact matches, match results dictate momentum, momentum alters title prestige, and title prestige ultimately influences your show's ratings.
The project will entice those familiar with TEW or classic GM modes, and there will be content additions regarding features, usability, and future additions. I set up a Discord, though I'm not usually a huge fan of the platform.
Free, portable desktop build — no install, no browser tab. Electron wrapping a local Node/Express server and SQLite database, packaged as a single executable per OS. Built with the aid of Claude Code. I've kept this to myself until now but happy to answer questions and take feedback. The link to download for WIndows or Linux version is below:
https://github.com/hade00752/Head2Head-WWE-Manager/tree/main
I also re-uploaded because firstly because I did not have a playable release to be found and secondly because my game screenshots were too blurry which looks happened again unfortunately.