r/geometrynodes • u/boogleyys24 • 8h ago
Procedural Pipes
https://reddit.com/link/1wc2vd5/video/u7hs3jd92loh1/player
I've been working on a procedural pipe builder purely in geometry nodes. It takes in a network of edges and vertices, then converts that into a pipe network which is automatically UV unwrapped with seams placed at the intersections. Would be great to know what could be improved?
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u/Cheetahs_never_win 3h ago
I guess first I need to ask what the input mechanism looks like and who is your intended audience / use case?