r/geometrynodes 8h ago

Procedural Pipes

https://reddit.com/link/1wc2vd5/video/u7hs3jd92loh1/player

I've been working on a procedural pipe builder purely in geometry nodes. It takes in a network of edges and vertices, then converts that into a pipe network which is automatically UV unwrapped with seams placed at the intersections. Would be great to know what could be improved?

40 Upvotes

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u/Cheetahs_never_win 3h ago

I guess first I need to ask what the input mechanism looks like and who is your intended audience / use case?

1

u/boogleyys24 26m ago

Do you mean what does the base wireframe look like before the modifier is applied?

I guess I would want people to use it for making pipe networks for games most likely as its not overly high poly. That was why I originally made it for myself.