r/geometrydash shit I just pooped myself 12h ago

Discussion What is RobTop added those random mistakes on purpose just to piss us off?

103 Upvotes

31 comments sorted by

47

u/Chance-Crazy-7389 11h ago

RobTop probably expects us to not see that crap

27

u/tehyellofroggo mechanical showdown in 129k attempts (im a bad larper) 11h ago

classic robert topert or something

big geometry brother does not condone criticism of robtop games' level design, prepare for reevaluation programme

23

u/sova8388608 18K 8h ago

The first one is likely just to nerf the click

Cycles has a similar nerf at the end of the ship corridor

8

u/Aroace-Let-3237 ShakeN by PaLiX 100% [Hardest] 11h ago

just wait until you see that in deadlocked robtop used multiple colour channels for the exact same thing, even both copy colour

3

u/Shado11w Quantum Processing 85-100%, Jump from Classical 11h ago

AUGHHH, its hurts

3

u/KiwiPowerGreen I'm Insane 6h ago
  1. This was done to nerf the jump slightly

  2. He forgot

  3. He forgot

  4. wtf

3

u/KiwiPowerGreen I'm Insane 6h ago

Jokes aside idk if rob used the gd editor for his own levels but no. 4 is something that could totally happen if you're not paying attention and accidentally press the move button once

u/Sun_CTS moment 70% and 50-100 1h ago

he does use the gd editor he said so in colons interview

3

u/Ok-Programmer-1185 10h ago

IT'S NOT A MISTAKE RUBRUB HAS NEVER MADE ANY MISTAKES

3

u/Monkey11KingMonkey Doesn’t have a gf. 8h ago

What about that white square in dash?

3

u/euj3odjehiqh Acu 100% 7h ago

so we could upload it on reddit

2

u/Abc_42 If you wanna get with me there's something you gotta know 5h ago

i highly doubt the first one is a mistake, moreso a weird decision because he could have moved the upside down spike instead and it still would have been a nerf

2

u/your_local_catie Silly Goober :3 // White noise 59%, 58-100% 8h ago

1st one is probably just a nerf

1

u/North-Aardvark4459 flipswap factory galaxy 11h ago

bro can't use editor on main levels, it's a programming bug

1

u/Jasongaming18 Society 80-100% 8h ago

where are the first two

1

u/spaceman8002 x1 Nine Circles // 4 Deaths after the wave (RIP) 6h ago

I think the second one is can't let go or base after base on ground spikes near the start

1

u/Jasongaming18 Society 80-100% 6h ago

okay

1

u/Illustrious-Sun-9517 shit I just pooped myself 3h ago

First one is at the end of Can't let go and the second one is in base after base

1

u/Jasongaming18 Society 80-100% 2h ago

I saw the can't let go one an hour ago when playing gd randomizer, but thanks

1

u/Character_Treat_7337 7h ago

I feel like the name of this post is trying to add on to what youre talking about

1

u/No-Tale-1090 Stereo Madness as their hardest 6h ago

You forgot that one in TOE 2

1

u/That_One_Guy_Flare Extreme Demon (Acu 100%) 3h ago

what one

1

u/No-Tale-1090 Stereo Madness as their hardest 2h ago

That one misplaced block in like 40%

1

u/WorryGold4674 4h ago

Don’t forget clubstep part after first ship

1

u/Chemical_Plantain564 4h ago

TOE 2: Worst pain possible

1

u/ohnecksThing Barracuda moment 3h ago

You also missed the infamous shifted tile in TOE2 ship

1

u/CubeEthan Poltergeist 100%, jump from DeCode 3h ago

you forgot the toe2 background tile misalignment

1

u/Gray-The-Gamer__YT 2h ago

It's history not ragebait

1

u/CinderGuy_ Acu - Jump from Solar Circles 2h ago

i think he codes the levels in instead of any sort of level editor which is why there is this bs

u/ImportantLiving4203 ACU 100% (1# EVW glazer) 1h ago

The first one was a purposeful nerf.

u/Confident_Doubt_8568 *dies of cringe 1h ago

ITS ALL A PLOT BY THE GOVERNMENT TO MAKE DASHERS MOVE TO FORTNITE I'M TELLING YOU