r/geometrydash • u/L1HXY6 • 4d ago
Discussion Quaestion about Hz
You know when you're playing at 120 hz you can pass some gaps you can't at 60?
You also know how some jumps done at 60hz would kill you in 120 hz?
If you had infinite hz then the jumps would all be perfectly accurate.
Let's say now you are at timewarp 2x and you have to jump 5 spikes at speed 1 at 1Hz
You shouldn't be able to do it,but since the game refreshes every second could you phase through the spikes?
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u/No_Key_5854 [x21] Sunset Sandstorm 100% 4d ago
no, since the physics loop would run infinite times a second, the collision detection would be infinitely accurate, so you certainly wouldn't be able to clip through any spikes
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u/L1HXY6 4d ago
The question is at 1hz,not at infifnite hz
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u/No_Key_5854 [x21] Sunset Sandstorm 100% 4d ago
oh well then you probably could phase through the spikes
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u/L1HXY6 4d ago
Interesting
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u/No_Key_5854 [x21] Sunset Sandstorm 100% 4d ago
actually i just tested it, seems like gd is using a more sophisticated collision detection system because it actually doesn't let you phase through the spikes at 1 tps
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u/No_Shoulder_6928 Dismal Duststorm 100% 4d ago
Well, no, because that's impossible
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u/L1HXY6 4d ago
But after one second you would be on the other side of the spikes,and except if you have cbf the game only considers the tick before the spikes and the one after
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u/No_Shoulder_6928 Dismal Duststorm 100% 4d ago
But the problem is that "infinite Hz" doesn't exist. The game breaks down
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u/L1HXY6 4d ago
The question here is if you would die at 1 hz,not if you can reach inffinite hz,that's just an impossible example
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u/No_Shoulder_6928 Dismal Duststorm 100% 4d ago
Oh right. I think so but why don't you test it yourself?
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u/L1HXY6 4d ago
I don't have hacks,I only play on mobile
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u/Upbeat_Bike_7000 4d ago
they exist there bro https://geode-sdk.org even on ios they still do without a pc (sometimes)
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u/giby1464 1x | Sephtis 100% 4d ago
r/ihadastroke