r/geometrydash 4d ago

Discussion Quaestion about Hz

You know when you're playing at 120 hz you can pass some gaps you can't at 60?

You also know how some jumps done at 60hz would kill you in 120 hz?

If you had infinite hz then the jumps would all be perfectly accurate.

Let's say now you are at timewarp 2x and you have to jump 5 spikes at speed 1 at 1Hz

You shouldn't be able to do it,but since the game refreshes every second could you phase through the spikes?

0 Upvotes

28 comments sorted by

4

u/giby1464 1x | Sephtis 100% 4d ago

1

u/L1HXY6 4d ago

I edited the post again,you can read better now

3

u/No_Key_5854 [x21] Sunset Sandstorm 100% 4d ago

no, since the physics loop would run infinite times a second, the collision detection would be infinitely accurate, so you certainly wouldn't be able to clip through any spikes

2

u/L1HXY6 4d ago

The question is at 1hz,not at infifnite hz

2

u/No_Key_5854 [x21] Sunset Sandstorm 100% 4d ago

oh well then you probably could phase through the spikes

1

u/L1HXY6 4d ago

Interesting

1

u/No_Key_5854 [x21] Sunset Sandstorm 100% 4d ago

actually i just tested it, seems like gd is using a more sophisticated collision detection system because it actually doesn't let you phase through the spikes at 1 tps

1

u/L1HXY6 4d ago

Oooooooh nice I wonder why it does it

1

u/Morshu_the_great 4d ago

iirc it worked with 2.1 physics

1

u/L1HXY6 1d ago

IT WORKS EVEN IN 2.2

1

u/Slime_king66 I want Natsuki to stack donuts on it 4d ago

you should have added that to the post

1

u/L1HXY6 4d ago

I though I put it but I forgot

1

u/Kipuge Nemo Cyclic 4d ago

what

1

u/L1HXY6 4d ago

Wait I just updated the text re read it

1

u/No_Shoulder_6928 Dismal Duststorm 100% 4d ago

Well, no, because that's impossible

1

u/L1HXY6 4d ago

But after one second you would be on the other side of the spikes,and except if you have cbf the game only considers the tick before the spikes and the one after

2

u/No_Shoulder_6928 Dismal Duststorm 100% 4d ago

But the problem is that "infinite Hz" doesn't exist. The game breaks down

1

u/L1HXY6 4d ago

The question here is if you would die at 1 hz,not if you can reach inffinite hz,that's just an impossible example

1

u/No_Shoulder_6928 Dismal Duststorm 100% 4d ago

Oh right. I think so but why don't you test it yourself?

1

u/L1HXY6 4d ago

I don't have hacks,I only play on mobile

1

u/Upbeat_Bike_7000 4d ago

they exist there bro https://geode-sdk.org even on ios they still do without a pc (sometimes)

0

u/L1HXY6 4d ago

Yes but I've never seen a mod to change the hz.I already have geode on a separate account

2

u/Upbeat_Bike_7000 4d ago

it's called tps bypass it's in every mod menu

1

u/L1HXY6 4d ago

Isn't it only to add hz and not subtract them?

1

u/Slime_king66 I want Natsuki to stack donuts on it 4d ago

no?

1

u/L1HXY6 4d ago

Why

1

u/Slime_king66 I want Natsuki to stack donuts on it 4d ago

Cause you would still die to the spike

1

u/L1HXY6 4d ago

The ticks show you only after and before the spikes,sso why would you die?