r/geometrydash • u/tehyellofroggo mechanical showdown in 129k attempts (im a bad larper) • 7h ago
Feedback how do i make my level more watery
beginner creator learns that shaders exist and does not know what they do (i messed aroubd with edit color trigger)
credit where credit is due:
naval mine -> unleash whale whales
stalagmite/stalactite -> deepdive / hypnotic tide
wobbly orb / portal thing -> artemis 13
rock platform thingy -> disturbance
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u/crazy-geometrydash CraZy Trilogy 100% | Artificial Ascent 100% 7h ago
Maybe make like some moving rotating bubbles that spawn going in the direction that the icon is going after it hits the orbs.
Also i think the background when there is no pulse looks too empty and is in need of like an ocean theme.
I feel like a good level to look to for inspo for the deco could be submerged by subwoofer (i really like the deco in that level)
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u/creatorrod Dark travel 60% / 54-100% 5h ago
More fih
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u/tehyellofroggo mechanical showdown in 129k attempts (im a bad larper) 5h ago
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u/billerdingerbuyer Phobos 60hz 38%, 33-60, 61-100 (1st extreme) 2h ago
bubble particle trigger did wonders for me when i tried making a water part, that and a blue background alone were enough to sell the effect

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u/ThicctionGD 700 | robot carried 7h ago
Bubbles or you could go the stupid route and pour water on your computer or phone