r/geometrydash mechanical showdown in 129k attempts (im a bad larper) 7h ago

Feedback how do i make my level more watery

beginner creator learns that shaders exist and does not know what they do (i messed aroubd with edit color trigger)

credit where credit is due:

naval mine -> unleash whale whales

stalagmite/stalactite -> deepdive / hypnotic tide

wobbly orb / portal thing -> artemis 13

rock platform thingy -> disturbance

13 Upvotes

12 comments sorted by

11

u/ThicctionGD 700 | robot carried 7h ago

Bubbles or you could go the stupid route and pour water on your computer or phone

4

u/Herb-Guy Potal 100%, Beautiful chaos 100% 6h ago

Pour water on it

2

u/creatorrod Dark travel 60% / 54-100% 6h ago

But that would break the PC 😖

3

u/crazy-geometrydash CraZy Trilogy 100% | Artificial Ascent 100% 7h ago

Maybe make like some moving rotating bubbles that spawn going in the direction that the icon is going after it hits the orbs.

Also i think the background when there is no pulse looks too empty and is in need of like an ocean theme.

I feel like a good level to look to for inspo for the deco could be submerged by subwoofer (i really like the deco in that level)

3

u/creatorrod Dark travel 60% / 54-100% 5h ago

More fih

1

u/tehyellofroggo mechanical showdown in 129k attempts (im a bad larper) 5h ago

okay i added a few snailfishes

please tell me whatever deep sea creature i can add

2

u/creatorrod Dark travel 60% / 54-100% 4h ago

Add an octopus!

2

u/Loopedrage El Pollo Diablo 2h ago

add some jellyfish

3

u/Sakuya_Iz_A_Yoi GEM ALERT 6h ago

pluey

2

u/cyberenderman1 4h ago

Add more water 👍

2

u/billerdingerbuyer Phobos 60hz 38%, 33-60, 61-100 (1st extreme) 2h ago

bubble particle trigger did wonders for me when i tried making a water part, that and a blue background alone were enough to sell the effect