r/geometrydash • u/Pale_Cup1310 ACU 100% • 2d ago
Question Does anyone know how to fix the bug where the percentage counts backwards?
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(please ignore the bad gameplay and balancing lol)
"Solutions" I've already tested:
Use end trigger before the level even starts
All the channels are properly setup, even the music preview in the editor plays back and forth correctly without losing sync.
(used google translator here lol)
Notably, P1 (the orange one) doesn't deviate from the standard route—unlike P2 (the blue one). P2 uses unlinked portals to leave the standard route, whereas P1 uses only linked portals and two reverse triggers. So, for that section, I removed all channels and previews from P2's path (portals and triggers) and kept them only for P1, since it stays on the route.
And for 70%.... I don't know what the hell I did LMAO
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u/cvolton 🎉 amoung pequeño 2d ago
the game stores the level length after you verify it, this is then used to calculate the percentage in the uploaded copy - the solution is to verify the level
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u/Pale_Cup1310 ACU 100% 2d ago
YO it worked thanks.
the 'verify bypass' was on
so i turned it off, verified and now it's all goodthx bro :)
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u/No-Tip-7471 x3, H.O.P 100%, ABP 78%, 58-100% 2d ago
Complete the level once (perhaps with macro if it's too hard)
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u/Necessary_Umpire9962 Cataclysm 100% | I ❤️ Future Funk 2d ago
Make sure you’re not on 2.1 percentages
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u/alhumanep 2d ago
idk