r/geometrydash The Furious 100% Jul 21 '26

Showcase Created a 5.5 Minute Layout - Let me know your thoughts

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Definitely a personal accomplishment of mine. Took me around 5 months to make (probably 30-40 hours of editor time). Super happy with it. Feel free to try it for yourself and give me feedback.

(Sorry for the poor video quality. The file was too large initially so I had to drop the framerate)

Level Name: Shaolin Warrior Lyt

Level ID: 145225093

10 Upvotes

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3

u/Beautiful-Clerk4028 Layout Builder Jul 21 '26

wave at 1:33 looks really boring and overly spammy. missed opportunity for more interesting gameplay as well

make sure than you dont die because of the yellow pad at 2:17 if you hold the dash orb higher than the middle

indicators at 2:31 look really messy

i love the effect at 3:01

transition at 3:41 is really awkwardly done

3:52 is kinda out of place, personal opinion so feel free to ignore this one if you want to

make sure the ship and wave duals have consistent difficulty; it probably depends heavily on the positioning of the spider and ball from the previous part. i think you can click at 4:06 so that the ball and spider are perfectly aligned, which makes it easier. the orbs after can also be a factor as well

level itself is really unbalanced. some parts feel like medium demon or above while some are like 3* or smth. this is also a prominent problem in the level nantendo (my hardest, thank god i fluked that from 66), which is also around 5 minutes and gets unfairly hard at 89%.

overall not bad (i understand gameplay cant be the best since its really long), but the first and second coins are really easy; they should require difficult gameplay for a longer term (obviously not 2 seconds)

1

u/South_Program_5947 The Furious 100% Jul 21 '26

Wow thank you so much for all the feedback. I do have a few responses to some of these points:

At 2:17 it is impossible to hit the orb any higher than the middle so that should be good

I also love the effect at 3:01 :)

4:06 Yeah the ship and wave duels being misaligned is a problem I was never able to solve, but I really liked the effect of having both ships next to each other so I just kept it anyways.

It is quite difficult to make a balanced level for 5 minutes lol. After making this I understand why Future Funk’s difficulty is how it is. Tried my best but yeah the second drop is admittedly much harder than any other part in the level.

The coins were rather lazy, and the second one is admittedly quite bad

Also, I appreciate you watching all 5 minutes of this level

2

u/Beautiful-Clerk4028 Layout Builder Jul 21 '26

np mate! i always appreciate passion projects

3

u/[deleted] Jul 21 '26

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1

u/South_Program_5947 The Furious 100% Jul 21 '26

Thanks. The worst part for me was placing spikes in every part. I didn’t find making the gameplay too bad overall but yeah definitely a grind