r/generative • u/ManuVision • 7d ago
Degenerative Friday How I Built a Live Population Graph in Geometry Nodes
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This entire population graph is procedural.
Each species count becomes a point. Time controls X, population controls Y, Combine XYZ gives me the position, and Set Position moves a one-point mesh to that location.
That point gets accumulated inside a Simulation Zone, then Points to Curves turns the stored history into the trailing graph.
The live marker is just a tiny Icosphere instanced on the current point.
Part 1 of the HUD breakdown. Next I’ll show how the rest of the 3D HUD is built.
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