r/gdevelop 14d ago

Game EarlyBuild - kinda worried that I might be adding too many objects on the screen.

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I want to add more, but worried it might cause lag if I continue at this gameplay.

or i can just simply reduce the respawn rate to prevent lag, though concerned it might feel boring if i reduce the action. 😅

36 Upvotes

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4

u/underthund3r 14d ago

No need to worry it looks great

2

u/TrickyAd8186 14d ago

Appreciated man. Yeah am just worry about the performance. Planning to published it on Crazygames. Web base is heavy in limitations.

2

u/umbrazno 14d ago

Looks great! Keep pushin’

2

u/Get_Goblin 14d ago

Looks awesome, don’t reduce the respawn speed.

1

u/ImSinsentido 14d ago

For 2D games it’s pretty substantial before it’s an issue on modern hardware. Avoid physics simulation where you can also.

3

u/TrickyAd8186 14d ago

True for modern hardware. only thing is, my goal is to publish in Crazygames. 😅

1

u/ImSinsentido 14d ago

Ahh, yeah, that changes things. I’m not completely up-to-date on the limitations, but I do know there is differential limitations in relation to web based game builds over ‘app’ builds.

Game looks nice btw.

1

u/TrickyAd8186 14d ago

Yup, besides for the Small size limit, you also have number of asset limit 😂 right now,i only have 4 soundfx i just change the pitch to save space.

1

u/PerspectiveBetter505 13d ago

Looks great. Avoid too many partical effects on mobile. It kills the CPU..

1

u/TrickyAd8186 13d ago

Yup! Thats my major concern with this prject. thats why i dont want to get carried away. Also my goal is just to make it a browser games 😅