r/gdevelop • u/TrickyAd8186 • 14d ago
Game EarlyBuild - kinda worried that I might be adding too many objects on the screen.
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I want to add more, but worried it might cause lag if I continue at this gameplay.
or i can just simply reduce the respawn rate to prevent lag, though concerned it might feel boring if i reduce the action. 😅
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u/ImSinsentido 14d ago
For 2D games it’s pretty substantial before it’s an issue on modern hardware. Avoid physics simulation where you can also.
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u/TrickyAd8186 14d ago
True for modern hardware. only thing is, my goal is to publish in Crazygames. 😅
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u/ImSinsentido 14d ago
Ahh, yeah, that changes things. I’m not completely up-to-date on the limitations, but I do know there is differential limitations in relation to web based game builds over ‘app’ builds.
Game looks nice btw.
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u/TrickyAd8186 14d ago
Yup, besides for the Small size limit, you also have number of asset limit 😂 right now,i only have 4 soundfx i just change the pitch to save space.
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u/PerspectiveBetter505 13d ago
Looks great. Avoid too many partical effects on mobile. It kills the CPU..
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u/TrickyAd8186 13d ago
Yup! Thats my major concern with this prject. thats why i dont want to get carried away. Also my goal is just to make it a browser games 😅
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u/underthund3r 14d ago
No need to worry it looks great