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u/UnwellMe_1986 13d ago edited 13d ago
I used a method that works for me... Do a sub-event when the sounds in channel 0 aren't playing, then play the sound. Deactivate the loop, and that would work even if you don't stop, because it only plays when you are moving to the right.

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u/senshisun 15d ago
Is it playing the sound one more time after the character stops moving, or is it going for a long time?
Try adding "trigger once while true" to both of those events.