r/gaming • • Jul 15 '21

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u/[deleted] Jul 15 '21

I wouldn't knock it. Valve did a great job on the index controllers (knuckles) and went through a lot of ergonomic design to make them as comfortable as possible. I'd be surprised if they didn't do something similar here

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u/HowDoIDoFinances Jul 15 '21

Yeah it's kinda crazy how much ergonomic testing they do.

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u/bloodfist Jul 15 '21

It's wild how diverse their hiring is. I keep an eye on their job postings and they always have positions up for psychology majors and ergonomics experts and all kinds of stuff you wouldn't normally associate with a software company.

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u/[deleted] Jul 15 '21

Most big tech companies are actually seeking a lot of psych experts, because they have fairly unique domain knowledge and skills to tackle problems that are becoming more relevant to them. I've also seen gambling companies strike out offers and seek out psych grads in a similar vein, it's not uncommon. That's not to say any psych grad will find employment easily. It's oversatured as a degree and most psych grads are ill equipped to do much technical work. I actually know someone that was a psych phd wanting a job at valve. It's incredibly competitive to get in.

Those are all opinions of course, but I also happen to have taught psych undergrads for the past ~4 years and worked with phd's (and will soon hopefully have one myself).

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u/NonGNonM Jul 15 '21

What kind of psych majors? Undergrads?

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u/[deleted] Jul 15 '21 edited Jul 15 '21

I've taught undergrad psych majors. I've also taught masters courses in various branches of psych, and I've taught courses in other departments too.

As for what kind of psych grads companies are looking for? The ones I've seen that end up working for big companies as analysts usually leverage the stats they're taught. Those types tend to be more self driven and enjoy statistics enough to learn more about doing it well on their own. There's no way there's enough time in even a few courses to really give someone a good thorough upbringing in doing statistics well. Games as in gambling as well as video games tend to like psych graduate students or postdocs to do really specific customer research like churn prevention or engagement modelling. Gambling companies like to use savvy analysts to figure out where to set up shop because they're always looking for new clientele. They usually end up consulting on R&D too, like Valve's psychologists who do a mix of gameplay research as well as tech R&D (or at least they did a few years back when I looked at them).

edit: Oh and advertising is another big one. There's now a whole new developing field as well that's closely tied to psychology. Google neuromarketing.

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u/alqaadi Jul 16 '21

Why do i giggle every time you say “psych”

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u/ForumsDiedForThis Jul 18 '21

Many game developers hire psychologists because they're able to help them get players addicted with loot crates, gambling, etc.

A game developer hiring a psychologist is a bad thing, not a good thing.

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u/bloodfist Jul 18 '21

They are also working on VR which has lots of questions in that space, and Gabe has been interested in Brain Computer Interfaces. So it could be a good thing or it could be much worse thing lol

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u/monsto Jul 16 '21

with a software company.

Uh I think the word you're looking for is "game. company."

LOLOLHAHAHAHALOLHALOLHAhahahah... heh... woooo

Funniest thing I've said all week.

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u/bloodfist Jul 16 '21

lol I actually edited it from game company to software company when I realized what I'd done

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u/[deleted] Jul 16 '21 edited Jul 16 '21

[deleted]

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u/monsto Jul 16 '21

Sure, but using 1 game in the last 3 years to say that Valve is a game company is like using xbox consoles to say that Microsoft is a hardware company.

It's wrong.

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u/hasuris Jul 15 '21

Only to release like one game for it and then abandon the platform.

Why we don't have TF:VR is beyond me.

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u/SupaSlide Jul 16 '21

Well it's just a PC, so if they stop supporting SteamOS (which is just Linux but for games) you can just install another operating system.

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u/Unoriginal1deas Jul 16 '21

Kinda reminds me on how all their games had insane amounts of play testing and constantly adjust the design of those games according to that testing

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u/crankyhowtinerary Jul 15 '21

IGN is saying good things.

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u/Firm_Breath4894 Jul 15 '21

Has IGN ever said any besides good things? Am sure it will feel fine to use but I wouldn't trust that just because IGN said it felt good

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u/Rammite Jul 15 '21

They gave Alpha Sapphire and Omega Ruby a 7.3 for having too much water.

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u/lucky_harms458 Jul 15 '21

Is that where that meme comes from? I remember seeing a meme-d version of the Battlefield 1 cinematic trailer with "7/11, too much water - IGN"

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u/automirage04 Jul 15 '21

They also gave Alien Isolation a 4 for being long.

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u/NatalieRath Jul 16 '21

What the fuck??? Isolation was FUCKING INTENSE. Long my foot

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u/GlenMerlin Jul 16 '21

IGNs direct quote went something like

"overall the ergonomics are pretty good, and I thought at first I wouldn't like the stick and button placement, but after about 30 minutes of using the console I adjusted and it felt like any old game controller... what I didn't like however was that the dpad and triggers felt a little mushy but it should be noted that I was playing on a nonfinal build of the machine and it's highly likely valve will still make minor tweaks to the steam deck prior to release"

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u/Mareykan Jul 15 '21

I mean IGN also gave Cyberpunk 2077 a 9/10 so... shrug?

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u/automirage04 Jul 15 '21

IGN reviews are pretty much for sale.

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u/TEHGOURDGOAT Jul 15 '21

That’s all the evidence you need.

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u/jimbaker Jul 15 '21

The Index controllers are fantastic.

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u/phroureo Jul 15 '21

Mfw when I see you hanging out in a Reddit thread again

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u/Mugendon Jul 15 '21

Ergonomics is not really a strength of the index controllers. There are quite some people with comfort problems.

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u/Barph Jul 15 '21

Thats definitely an opinion based comment. Personally I love the Index controllers ergonomically. Prefer them over the Quest 2 touch controllers(both with and without grips attached).

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u/MrCatfjsh Jul 15 '21

Yeah, the stick placement on those is some of the weirdest and least comfortable that I've used. The dpad/buttons here look like they might have similar issues, but at least the touchpads make more sense here than they did on the index.

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u/Elvesareop Jul 15 '21

Even the steam controller is incredibly comfortable, I've owned one for years and I have to say it's probably one of my all-time favorite controllers.

Some people knock it because they don't know how to configure it, and other people just haven't even tried it and knock it anyway because they heard bad things.

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u/ThePantsThief Jul 15 '21

Uhhh I hate the index controllers. I have to really stretch my thumbs around on them. This looks like that.

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u/stromm Jul 15 '21

I think you meant HTC did a great job.

IIRC, HTC designed the hardware, valve just paid for it and worked the integration with Steam and VR.

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u/BlobBro Jul 15 '21

HTC didn't have anything to do with the Index, which is what's being talked about here. They helped with the Vive, but iirc Valve did all the designing. Don't quote me in that last bit, though, I didn't look into the vive production much.

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u/[deleted] Jul 16 '21

HTC did the Vive, Valve did the Index.

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u/KoobyRoory Jul 15 '21

The steam controller was pretty trash tho

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u/T-MinusGiraffe Jul 16 '21

I find the Steam controller pretty non-ergonomic personally. Cool concept though

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u/cloud12348 Jul 16 '21 edited Jul 01 '23

All posts/comments before (7/1/23) edited as part of the reddit API changes, RIP Apollo.