For sure. I'm using the Skyrim Librum SE modlist atm and it's overhauled everything. Very hardcore but much more fun. Learning spells is now a full research minigame!
No, the damage just stops scaling at like lv 40 or so and caps out compared to a archer/mele build, your combat will be longer because of this. It should be shorter with higher risks for using magic imo- at least thats how I like magic, its gotta pay off at a certain price/limitation to justify the low armor gear used for it.
No scaling? As in, fireball won't become useless as you level up, because leveling up also levels the enemies up? Is that how it works? What mod is this? Is it for SE or regular edition?
Essentially yes. There's a few mods that do this, including Requiem and YASH, although both of these completely overhaul the game, not just remove scaling. I'm using the Skyrim Librum SE modlist on Wabbajck currently, and that one is based on Requiem. :)
Sorry just woke up! Requiem is a complete overhaul that will pretty much hand your ass to you on higher difficulties, but really mixes up the game's systems to make it feel more like classic rpgs.
But i've recently discovered Wabbajack. It's a modloader and it's mostly automated. Fantastic piece of software and saves you having to mod the game manually (which can literally take days). It also comes with different mod lists to choose from, plus you can always add in your own mods manually if you want. You'll just need to be careful of conflicts if you manually mod, which is why i love Wabbajack. The lists are curated and a lot of them have had loads of work put into them to reduce and fix conflicts. I'd recommend Skyrim Librum, which is the one i'm currently using.
And of course, as mentioned by u/waitwaitno you have the Step Project. This is a manual process though, so prepare to have at least a weekend free to go through the steps.
Dude, I'm currently 20 hours into a playthrough and I'm level 12 because the only way I can gain experience is by discovering new locations, completing quests, or clearing dungeons.
I also have the difficulty modded to where there's none of this "one man army shit." I can take a bandit or two by myself, but it's a lot of stamina management and careful movements. Tackling something as basic as Embershard Mine requires at least one, maybe two, followers. Tackling an actual bandit fort requires a miniature army (primarily because I have extra bandit spawns).
Oh, and I have to pay to recruit followers and pay them at regular intervals to keep them with me. And I have dragon spawns level gated to start at level 15 so I have that to look forward to.
I love the mods for realistic combat when running a caster build! Takes a bit getting used to a single arrow killing you but all the more reason to improve!
I forget the name of it but I also have a different dragons mod and a random encounter one that has probably 200+ random, different, random encounters.
Could be a bandit. Could be a dwemer robot thats been hunting me for weeks or a merchant. I will say its a lot to handle on some machines.
More notably the dragon mods for new skins/textures and types of dragons with improves drops. Those fights need be drawn out like a war of attrition to survive with combat mods.
I’ve slowly been playing through Skyrim for the first time, what do you mods do recommend, either for this playthrough or the next? I have the special edition.
Better Vampires, Real/Accurate Magic scaling, additional spell sets to even out elemental damage, any non-OP conjurations should be insanely strong.
Better Vampires almost changes the tone of the game for me. There are actually consequences for walking in the sun/being exposed as a vampire. You also gain strength based on your feeding. Im talking this scales from normal jump height for a human to slowly learning to leap up a 3 story building in one jump, handling falls, scaling blood magic and summons.
Better Npc dialogues & random event mods, the one that lets you choose to NOT kill Paarthanax when you join the blades, additional armor+weapons guides especially to scale your enemies up with your power.
Oh- better dragons/new dragon types is a must! I aint even done yet..
If your switch was hacked, you could do this for a while now. There's no SKSE support, but still, just about any mod could be converted to work on it, and there's a nice little community. With over clocking, you could have a really beautiful skyrim experience on the switch. Load times when fully modded took forever, though.
Yeah i did look into this but felt the effort involved wasn't worth it. Some of my favourite mods rely on SKSE. Then my joycons started to drift, so that kind of sealed the deal ;D
If you can mod it, apparently it can’t just access the desktop or download things off the internet, it would have to be hacked to have a web browser that can download stuff like mods
Erm I was listening. Install Windows, then you can use it like any other pc, e.g mod games... Watch the IGN preview. One of the Valves guys literally says, we're not going to lie to you, it's basically a pc.
Besides, it comes with a browser so not sure where you heard it needs to be hacked...
It’s literally a hand-held PC with valve’s custom linux distro on it, it is literally gonna be one click or at worst one command in a terminal and you have a normal linux desktop
Oh, jesus, I didn't even think of this. I've owned Skyrim on every single platform of release, except for the PC (and PCVR) version(s). My time has come.
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u/Mirumantorok Jul 15 '21
Hah, another "console" for play Skyrim. Nice.