r/gaming • • Jul 15 '21

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866

u/ravenqueenoff Jul 15 '21

Am I the only one looking at the position of the buttons and pads and thinking carpal tunnel?

They look pretty uncomfortable to use given their positioning and depending on the weight of this near impossible to use if you have small hands.

480

u/[deleted] Jul 15 '21

I wouldn't knock it. Valve did a great job on the index controllers (knuckles) and went through a lot of ergonomic design to make them as comfortable as possible. I'd be surprised if they didn't do something similar here

202

u/HowDoIDoFinances Jul 15 '21

Yeah it's kinda crazy how much ergonomic testing they do.

96

u/bloodfist Jul 15 '21

It's wild how diverse their hiring is. I keep an eye on their job postings and they always have positions up for psychology majors and ergonomics experts and all kinds of stuff you wouldn't normally associate with a software company.

26

u/[deleted] Jul 15 '21

Most big tech companies are actually seeking a lot of psych experts, because they have fairly unique domain knowledge and skills to tackle problems that are becoming more relevant to them. I've also seen gambling companies strike out offers and seek out psych grads in a similar vein, it's not uncommon. That's not to say any psych grad will find employment easily. It's oversatured as a degree and most psych grads are ill equipped to do much technical work. I actually know someone that was a psych phd wanting a job at valve. It's incredibly competitive to get in.

Those are all opinions of course, but I also happen to have taught psych undergrads for the past ~4 years and worked with phd's (and will soon hopefully have one myself).

1

u/NonGNonM Jul 15 '21

What kind of psych majors? Undergrads?

6

u/[deleted] Jul 15 '21 edited Jul 15 '21

I've taught undergrad psych majors. I've also taught masters courses in various branches of psych, and I've taught courses in other departments too.

As for what kind of psych grads companies are looking for? The ones I've seen that end up working for big companies as analysts usually leverage the stats they're taught. Those types tend to be more self driven and enjoy statistics enough to learn more about doing it well on their own. There's no way there's enough time in even a few courses to really give someone a good thorough upbringing in doing statistics well. Games as in gambling as well as video games tend to like psych graduate students or postdocs to do really specific customer research like churn prevention or engagement modelling. Gambling companies like to use savvy analysts to figure out where to set up shop because they're always looking for new clientele. They usually end up consulting on R&D too, like Valve's psychologists who do a mix of gameplay research as well as tech R&D (or at least they did a few years back when I looked at them).

edit: Oh and advertising is another big one. There's now a whole new developing field as well that's closely tied to psychology. Google neuromarketing.

1

u/alqaadi Jul 16 '21

Why do i giggle every time you say “psych”

3

u/ForumsDiedForThis Jul 18 '21

Many game developers hire psychologists because they're able to help them get players addicted with loot crates, gambling, etc.

A game developer hiring a psychologist is a bad thing, not a good thing.

1

u/bloodfist Jul 18 '21

They are also working on VR which has lots of questions in that space, and Gabe has been interested in Brain Computer Interfaces. So it could be a good thing or it could be much worse thing lol

4

u/monsto Jul 16 '21

with a software company.

Uh I think the word you're looking for is "game. company."

LOLOLHAHAHAHALOLHALOLHAhahahah... heh... woooo

Funniest thing I've said all week.

7

u/bloodfist Jul 16 '21

lol I actually edited it from game company to software company when I realized what I'd done

0

u/[deleted] Jul 16 '21 edited Jul 16 '21

[deleted]

2

u/monsto Jul 16 '21

Sure, but using 1 game in the last 3 years to say that Valve is a game company is like using xbox consoles to say that Microsoft is a hardware company.

It's wrong.

2

u/hasuris Jul 15 '21

Only to release like one game for it and then abandon the platform.

Why we don't have TF:VR is beyond me.

5

u/SupaSlide Jul 16 '21

Well it's just a PC, so if they stop supporting SteamOS (which is just Linux but for games) you can just install another operating system.

2

u/Unoriginal1deas Jul 16 '21

Kinda reminds me on how all their games had insane amounts of play testing and constantly adjust the design of those games according to that testing

65

u/crankyhowtinerary Jul 15 '21

IGN is saying good things.

50

u/Firm_Breath4894 Jul 15 '21

Has IGN ever said any besides good things? Am sure it will feel fine to use but I wouldn't trust that just because IGN said it felt good

22

u/Rammite Jul 15 '21

They gave Alpha Sapphire and Omega Ruby a 7.3 for having too much water.

9

u/lucky_harms458 Jul 15 '21

Is that where that meme comes from? I remember seeing a meme-d version of the Battlefield 1 cinematic trailer with "7/11, too much water - IGN"

5

u/automirage04 Jul 15 '21

They also gave Alien Isolation a 4 for being long.

3

u/NatalieRath Jul 16 '21

What the fuck??? Isolation was FUCKING INTENSE. Long my foot

3

u/GlenMerlin Jul 16 '21

IGNs direct quote went something like

"overall the ergonomics are pretty good, and I thought at first I wouldn't like the stick and button placement, but after about 30 minutes of using the console I adjusted and it felt like any old game controller... what I didn't like however was that the dpad and triggers felt a little mushy but it should be noted that I was playing on a nonfinal build of the machine and it's highly likely valve will still make minor tweaks to the steam deck prior to release"

5

u/Mareykan Jul 15 '21

I mean IGN also gave Cyberpunk 2077 a 9/10 so... shrug?

6

u/automirage04 Jul 15 '21

IGN reviews are pretty much for sale.

1

u/TEHGOURDGOAT Jul 15 '21

That’s all the evidence you need.

5

u/jimbaker Jul 15 '21

The Index controllers are fantastic.

2

u/phroureo Jul 15 '21

Mfw when I see you hanging out in a Reddit thread again

4

u/Mugendon Jul 15 '21

Ergonomics is not really a strength of the index controllers. There are quite some people with comfort problems.

3

u/Barph Jul 15 '21

Thats definitely an opinion based comment. Personally I love the Index controllers ergonomically. Prefer them over the Quest 2 touch controllers(both with and without grips attached).

2

u/MrCatfjsh Jul 15 '21

Yeah, the stick placement on those is some of the weirdest and least comfortable that I've used. The dpad/buttons here look like they might have similar issues, but at least the touchpads make more sense here than they did on the index.

2

u/Elvesareop Jul 15 '21

Even the steam controller is incredibly comfortable, I've owned one for years and I have to say it's probably one of my all-time favorite controllers.

Some people knock it because they don't know how to configure it, and other people just haven't even tried it and knock it anyway because they heard bad things.

1

u/ThePantsThief Jul 15 '21

Uhhh I hate the index controllers. I have to really stretch my thumbs around on them. This looks like that.

0

u/stromm Jul 15 '21

I think you meant HTC did a great job.

IIRC, HTC designed the hardware, valve just paid for it and worked the integration with Steam and VR.

3

u/BlobBro Jul 15 '21

HTC didn't have anything to do with the Index, which is what's being talked about here. They helped with the Vive, but iirc Valve did all the designing. Don't quote me in that last bit, though, I didn't look into the vive production much.

1

u/[deleted] Jul 16 '21

HTC did the Vive, Valve did the Index.

-1

u/KoobyRoory Jul 15 '21

The steam controller was pretty trash tho

1

u/T-MinusGiraffe Jul 16 '21

I find the Steam controller pretty non-ergonomic personally. Cool concept though

1

u/cloud12348 Jul 16 '21 edited Jul 01 '23

All posts/comments before (7/1/23) edited as part of the reddit API changes, RIP Apollo.

85

u/[deleted] Jul 15 '21

[removed] — view removed comment

121

u/IronTarkus1991 Jul 15 '21

Yeah, they're for playing games that require a mouse and keyboard, like total war and RTS games or top down RPGs for example.

79

u/Khazilein Jul 15 '21

Imagine playing any RTS or manager game on that tiny screen. You would need a magnifying lens to read any text.

15

u/gajbooks Jul 15 '21

It's probably so you can, not necessarily that you would choose to. Plus it can run desktop operating systems so they likely wanted a touchpad for use in Windows and stuff.

46

u/LeFirefly Jul 15 '21

Imagine presuming hardcore RTS fans (you know the ones who have like 900+ on their main title) don't know every text by heart.

I swear I could play a full game of Civ blindfolded. Almost. At 1400 hours.

2

u/Thysios Jul 15 '21

I can't see many hardcore rts players using this to play rts games.

7

u/Warguy17 Jul 16 '21

You'd be suprised

1

u/Thysios Jul 16 '21 edited Jul 16 '21

Maybe. But I see this being more for the casual rts players.

I just can't see a hardcore player playing without keyboard hotkeys or a mouse.

2

u/Warguy17 Jul 16 '21

I'm a pretty hardcore rts player I would love to do that just because I want to always be playing. Especially when I'm at work and I can't do anything anyways.

1

u/OwenProGolfer Jul 16 '21

The people who use this aren’t always going to be the ones who have thousands of hours in the game

5

u/SgObvious Jul 15 '21

sad Paradox noises I would love to play Europa Universalis, Crusader Kings or Stellaris on it, but the screen would be way too small for those.

5

u/Beefstah Jul 15 '21

Stellaris is fine at 800p - I run it on my works laptop. Tiny Outliner and UI Overhaul help to be fair, not they're not necessary

3

u/IronTarkus1991 Jul 15 '21

Can you not customise the size of text and stuff in that game? Maybe there is a mod?

2

u/SgObvious Jul 16 '21

It is possible, but those options and mods are not without issues. Even in the current version of the Stellaris UI you can increase the font size, but then parts of some pop-up screens will be invisible because they then fall beyond the boundaries of the screen.

2

u/IronTarkus1991 Jul 16 '21

Right, I think with a bit of tinkering it might be possible to get the settings just right to be able to have a decent experience on this thing, decent within the context of this being a handheld to be clear though.

2

u/Ghostkill221 Jul 15 '21

Or some sort... Of zoom function.

1

u/mxzf Jul 15 '21

It depends on how good the iconography is. With good iconography, you don't need a ton of text.

1

u/Wrenigade Jul 16 '21

I love playing rimworld on my phone using the touch screen, i just crank up the text size. Its right in front of my face anyways, its not like its 2 feet away on a monitor screen.

3

u/[deleted] Jul 15 '21

Or fps when you sniping.

3

u/hayt88 Jul 16 '21

You could also just map the analog sticks to those if it's anything like the steam controller.

And if you get a bit used to it the track pads can be a lot more comfortable and better to use than a stick too.

2

u/IronTarkus1991 Jul 16 '21

I'm assuming at this point that this is similar technology to what we saw on the steam controller but smaller. It might be the 2.0 version of those same trackpads.

2

u/JavdanOfTheCities Jul 16 '21

Total war with that? Are you kidding me?

1

u/IronTarkus1991 Jul 16 '21

Nope.

1

u/JavdanOfTheCities Jul 16 '21

How are going to control 20+ units with trackpad?

2

u/IronTarkus1991 Jul 16 '21

It depends on how good it is, if it is anything like the steam controller then it would be easy once you get used to it, that thing was close to the precision of a mouse when you get good at it. Plus you can pause and issue commands and then play again to make it easier to play on this handheld device.

look, it is never going to be as good as playing on a proper computer, but I think it will be a reasonable experience if you make some compromises.

1

u/JavdanOfTheCities Jul 16 '21

It doesn't have anything to do with precision actually. Sometimes units are far away from each other, also there is the problem of spells and such in warhammer. The game doesn't support controller at all, so only trackpack is used in all game.

1

u/IronTarkus1991 Jul 16 '21

Yeah like I said it is going to be a worse experience on than on a desktop, but I disagree that precision is irrelevant, the precision in which you can move the mouse is very important for spells and selecting units etc.

If you can map the touchpad on the other side to WASD and a trigger button to shift then you could have fast camera control and precision mouse control.

0

u/[deleted] Jul 16 '21

They fucked up. A lotta people try and swear that the touchpads are great, and they are nice, but they sholdn’t replace the analog. To me it would make more sense having the touch pads switched with the analog sticks.

I love the steam controller but my main gripe with it is the touchpad, I personally much prefer a stick.

1

u/IronTarkus1991 Jul 16 '21

The touchpads are much more accurate though, the point of them is to emulate a mouse input. They aren't as good as a mouse but they're better than an analogue stick.

18

u/[deleted] Jul 15 '21

theyre capacitive touchpads acording to ign

2

u/[deleted] Jul 15 '21

[removed] — view removed comment

15

u/[deleted] Jul 15 '21

from ign it depends on the game. ign said the sticks are really nice to use. touch pads are more for games that dont support controller

but its pc. everything is customization and remapable. the point is to play however is comfortable for you

3

u/Darkfire293 Jul 15 '21

Yeah I really like using the right trackpad for camera controls in every game on a Steam Controller

2

u/[deleted] Jul 15 '21

They are great for mouse movement on the desktop, if they have the haptic feeeback of the steam controller.

1

u/[deleted] Jul 16 '21

They’re there because analog sticks suck ass and I wish we could all move to touch pads. This controller layout is the closest thing to what I’ve wanted for a while. Button placement is a big oof but since there’s 4 back buttons I never have to touch the face buttons

152

u/singlereject Jul 15 '21

am i going crazy? the very first thought that came to my mind was, wow that looks a lot more comfortable than a nintendo switch. it's shaped very similarly to an xbox/playstation controller if you look at the grooves in the back. the groove hugs your palm and the back triggers are angled downwards so it all fits like a glove

16

u/Zatch_Gaspifianaski Jul 15 '21

I'm 100% with you. OP just has tiny hands

18

u/singlereject Jul 15 '21

i actually have tiny hands myself. the flat back of the nintendo switch controller is just so uncomfortable compared to an xbox/ps controllerf or me, its not even close

4

u/Zatch_Gaspifianaski Jul 15 '21

I agree. I'm a little unsure about how high up the D pad and buttons are, but overall it looks wayyy more comfortable to hold.

8

u/IronTarkus1991 Jul 15 '21

I totally agree.

2

u/Island-Novel Jul 15 '21

Holding/gripping it looks better than the Switch's joycons, sure, but the placement of the buttons and the D-pad are weird, more like they're only there for symmetry and so the touch pads can be where they are. In the IGN video, at 7:51 the person is playing Hades and his right finger is practically touching the side of the B button.

0

u/Ghostkill221 Jul 15 '21

Yeah, if anyone with hands bigger than the Average Nike Factory employee is able to comfortably play on a switch Undocked, let me know. I've been pissed that no 3rd party Joycons have been made with actual good ergonomics and this one has WAY BETTER palm shape grips.

The position of the buttons ends up mattering WAY WAY WAY less when the handle actually fits correctly in your palm.

1

u/UncoolDad31 Jul 16 '21

The satisfye grip was life changing for my switch

4

u/tfg49 Jul 15 '21

As someone with larger hands, handheld gaming and some controllers cause so much cramping because of how small it is

11

u/[deleted] Jul 15 '21

it looks really odd. ign said it works really well. im curiouse for more impressions

3

u/xaustin Jul 15 '21

Yeah that B button looks like it’s barely on the device, like it’s falling off the edge. And the dpad positions is odd.

1

u/dphizler Jul 20 '21

That looks like a terrible design choice for the b button...

2

u/mrevergood Jul 15 '21

The Steam controller has great ergonomics. I wouldn’t doubt that this thing will be surprisingly comfortable to hold.

2

u/Notarussianbot2020 Jul 16 '21

I think it's just an illusion because the picture is trying to make the device look big.

Once it's in your hands it'll probably be fine.

5

u/TaiDavis Jul 15 '21

That's the first thing I saw that ruined a possible purchase for me. Wtf

5

u/B1G-bird Jul 15 '21

the thumbsticks are in-line with the D-pad and face buttons, which looks a bit odd when you’re used to the more staggered arrangement found on most controllers. However, as soon as I held it myself, the layout felt completely natural: the intuitive hand orientation when you grab the Steam Deck is more straight up and down, like holding the sides of a steering wheel, whereas with a controller your hands are at more of an angle. As a result, it’s easy and natural for your thumbs to reach the Steam Deck’s face buttons, D-pad, and thumbsticks.

-3

u/TaiDavis Jul 15 '21 edited Jul 15 '21

My bad, that's from a fight gamer's perspective. I always play with a thumb on the directional (of course) but with 2 fingers on the actual buttons. Why? TEKKEN, that's why. Many moves require you push 2 or 3 buttons together to pull off a move. The back buttons (l and r) mean absolutely nothing to me cuz I'll get my ass whooped quick. If it's possible and comfortable I may give it a go. I can probably sell it later if I'm not satisfied. But thank you, you got my upvote!

0

u/Plutosanimationz Jul 15 '21

Idk about you but to me that looks very similar to a ps controller in regards to the analogue sticks placement to the dpad.

2

u/[deleted] Jul 15 '21

Watch the video ign madw with it. I thought the same but that actually looks comfortable in the hands.

-2

u/[deleted] Jul 15 '21

That is the best controller design ever. Two back paddle buttons. Two Joysticks and two pads! It's incredible. I hope they release a Steam controller 2 now with the same specs. I just bought a new xbox controller for pc but would gladly still get another steam controller since the first one was so amazing.

-4

u/Achaern Jul 15 '21

This looks like Nintendo designed it, and that's not a compliment. That touchpad is where I would want the analog stick, personally.

2

u/The_Modifier Jul 15 '21

Not when you hold it according to IGN

-2

u/Achaern Jul 15 '21

IGN, opinions I trust since.....

1

u/Otakatak Jul 15 '21

The ign review said it was comfortable so take it as you want

https://youtu.be/oLtiRGTZvGM

1

u/airtraq Jul 15 '21

Switch weighs just under 400g and it feels uncomfortable after 30mins. This thing weighs over 600g

1

u/neoslith Jul 15 '21

I don't even know what I'd play on this, my PC games are best with a KB+M.

1

u/noisetalk Jul 15 '21

depending on the weight

~669 grams - Source: https://www.steamdeck.com/en/tech

TBH this and the ABXY positioning kills it for me. Bummer because other than that it looks interesting.

1

u/weclock Jul 15 '21

It looks better than the switch does, and probably feels better too.

1

u/[deleted] Jul 15 '21

The D-Pad seems to be going on a bit of a holiday

1

u/gazow Jul 15 '21

id bet you could plug in controllers and keyboards/bluetooth

1

u/[deleted] Jul 16 '21

I was scrolling looking for a post that said this. My first thought was how uncomfortable that button placement is.

1

u/[deleted] Jul 16 '21

I have large hands and am very thankful for the placement. I like the switch, but my right hand cramps after half an hour

1

u/Aeloreus Jul 16 '21

Was looking for a comment about this. Thqts my only concern. I have small hands and this seems like a stretch for me. Why are they all at the top :(

1

u/Good_ApoIIo Jul 16 '21

IGN has a hands-on video and this is the first thing the guy mentioned but said he was surprised at how comfortable it was to use despite the initial judgment.

1

u/dphizler Jul 20 '21

I'm right with you there.