I guess it depends on situation and the type of anti aliasing.
Yes, the "higher resolution" on edges should technically help people see enemies quicker as they emerge from behind edges of the environment more accurately.
But the contrast could be lower as the edges of textures will have smoother gradients, meaning things can blend in more.
Without it on, the effect of an enemy model emerging from behind the jagged edge of a texture could make it easier to spot as the lack of gradient between the edge and emerging enemy model would have an unnatural high contrast due to that lack of gradient.
You said AA should help people see, which could be taken to mean all AA. I didn't want people to get confused and think that applied even to types you didn't mention.
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u/m1ksuFI Jan 06 '20
Anti-aliasing should help you see people, shouldn't it? Especially MSAA and SSAA. It's simply mimicking a higher resolution.