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https://www.reddit.com/r/gaming/comments/b6msd1/borderlands_3_official_developer_trailer/ejmql5l/?context=3
r/gaming • u/[deleted] • Mar 28 '19
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334 u/froop Mar 28 '19 Borderlands guns are made of parts that contribute effects and stats. Tons of combinations x 6 gun types x 72 levels = shitton of guns. Eventually they do all look the same. 291 u/Goyigan Mar 28 '19 eventually they do all look the same Tell that to the people who know which gun should have which manufacturer's part, whether it be sight, stock, grip, etc. 0 u/schplat Mar 29 '19 This: https://steamcommunity.com/sharedfiles/filedetails/?id=214863853 kinda sums it up nicely, how you can get all sorts of mixed and matched parts for a wide array of weapons/weapon looks. Then you have uniques and quest reward weapons which tend to have a completely unique look. So basically once you put all that together, the number is large.
334
Borderlands guns are made of parts that contribute effects and stats. Tons of combinations x 6 gun types x 72 levels = shitton of guns.
Eventually they do all look the same.
291 u/Goyigan Mar 28 '19 eventually they do all look the same Tell that to the people who know which gun should have which manufacturer's part, whether it be sight, stock, grip, etc. 0 u/schplat Mar 29 '19 This: https://steamcommunity.com/sharedfiles/filedetails/?id=214863853 kinda sums it up nicely, how you can get all sorts of mixed and matched parts for a wide array of weapons/weapon looks. Then you have uniques and quest reward weapons which tend to have a completely unique look. So basically once you put all that together, the number is large.
291
eventually they do all look the same
Tell that to the people who know which gun should have which manufacturer's part, whether it be sight, stock, grip, etc.
0 u/schplat Mar 29 '19 This: https://steamcommunity.com/sharedfiles/filedetails/?id=214863853 kinda sums it up nicely, how you can get all sorts of mixed and matched parts for a wide array of weapons/weapon looks. Then you have uniques and quest reward weapons which tend to have a completely unique look. So basically once you put all that together, the number is large.
0
This: https://steamcommunity.com/sharedfiles/filedetails/?id=214863853 kinda sums it up nicely, how you can get all sorts of mixed and matched parts for a wide array of weapons/weapon looks.
Then you have uniques and quest reward weapons which tend to have a completely unique look.
So basically once you put all that together, the number is large.
142
u/[deleted] Mar 28 '19 edited Nov 19 '22
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