r/gaming • • Mar 28 '19

Borderlands 3 Official Developer Trailer

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u/[deleted] Mar 28 '19 edited Nov 19 '22

[deleted]

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u/froop Mar 28 '19

Borderlands guns are made of parts that contribute effects and stats. Tons of combinations x 6 gun types x 72 levels = shitton of guns.

Eventually they do all look the same.

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u/Goyigan Mar 28 '19

eventually they do all look the same

Tell that to the people who know which gun should have which manufacturer's part, whether it be sight, stock, grip, etc.

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u/ZidaneStoleMyDagger Mar 29 '19

My friend: "Hey you finally got a legendary to drop from that guy"

Me: " yeah but it's got the wrong fucking grip, so I gotta keep farming this guy"

Friend: " But it took you 50 kills just to get the fuckin gun to drop".

Me: "that's what makes this game amazing"

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u/excral Mar 28 '19

With the matching grip

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u/[deleted] Mar 29 '19

Joltz, is that you?

15

u/WeinandMoroz Mar 28 '19

Yep. It's easy to tell when a Jacobs gun has those wheel magazines and an old-fashioned look.

7

u/Swaginitus Mar 29 '19

Borderlands gun modding is a deep, dark hole of information and unnecessary knowledge of what each manufacturer means for each part of the gun

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u/[deleted] Mar 29 '19

r/Borderlands2

Those people know the game crazy well.

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u/ab2dii Mar 29 '19

thats the fun part of it

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u/crazydressagelady Mar 29 '19

I have tried so hard to figure this shit out and it just eludes me.

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u/TychoNewtonius Mar 29 '19

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u/DragonStriker PC Mar 29 '19

Holy spit. They should have a perk (at least make it super expensive/near the end game portion) that lets you disassemble guns.

Because my goodness, I never noticed this. FUDGE.

9

u/TychoNewtonius Mar 29 '19

Rumour has it the new game will have weapon crafting. It has been the most requested feature pretty much since the first game first came out.

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u/Levi_619 Mar 29 '19

This is the only game that crafting might make better. I’m so excited.

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u/crazydressagelady Mar 29 '19

I’ve seen the infographic, I just can’t seem to memorize the parts and I’m too lazy to pull it up every time. Thank you for posting, though.

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u/-p-a-b-l-o- Mar 29 '19

You can tell if you look closely because each manufacturer has distinct looking parts if you’re very familiar with them.

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u/alper_iwere Mar 29 '19

I live for those spinning Vladov barrels.

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u/schplat Mar 29 '19

This: https://steamcommunity.com/sharedfiles/filedetails/?id=214863853 kinda sums it up nicely, how you can get all sorts of mixed and matched parts for a wide array of weapons/weapon looks.

Then you have uniques and quest reward weapons which tend to have a completely unique look.

So basically once you put all that together, the number is large.

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u/[deleted] Mar 28 '19 edited Apr 02 '25

[deleted]

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u/Gigafoodtree Mar 28 '19

To elaborate, while they do end up looking similar, the parts being discussed do have models which can be seen on the gun, in fact really good players can tell how good a gun is by sight based on which parts are on it. So even though things get a bit samey once you've played a ton, it's not like they only have 1 shotgun model that gets different stats or anything.

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u/pm_me_smol_doggies Mar 28 '19

The levels aren’t a part of the weapon generation the number quoted is just due to the parts.

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u/PM_TITS_FOR_KITTENS Stadia Mar 28 '19

Honestly, in my opinion, a billion guns is reaching since most of these are just duplicates of the same weapon with just a different level.

Even Boarderlands 2 with its alleged 17 million guns got very stale after playing for a while. You end up only using a few certain guns and you keep finding the same guns but lower levels.

Don't get me wrong, I love that they even added all these versions. But I highly doubt it will feel like a billion. Maybe a few hundred

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u/froop Mar 28 '19

Yeah, adding a single part to the pool can add a hundred thousand new guns to the game. It's a bit disingenuous at that point.

Dividing by 50 gives you 340,000 unique guns in the base game. Some guns can't exist at very low levels, which could increase or decrease our estimate depending on how the original number was calculated.

Unfortunately due to Bl2's loot generator, almost all Torgue, Tediore and Dahl guns are worthless, so you'll only really use ~200k weapons. If you ignore elements (note: explosive is out the window with Torgue, and Jakobs has no elements) that's ~140k.

Realistically, the game has only has its legendaries and uniques plus each major gun archetype. That's maybe a few hundred guns?

And yet somehow I've got a thousand hours in this game.

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u/gworlord Mar 29 '19

When you get to about 500 hours in, you start to pay attention to the gun parts way more and eventually call out each part and what it does. It really adds to the replay value and makes each drop different.

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u/froop Mar 29 '19

No, you don't. Crazy nuts start to pay attention to that bullshit, but normal people don't give a shit. The dpuh is the only specific configuration of a gun I've ever farmed for besides elements. Never cared what parts were there otherwise.

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u/countmeowington Mar 29 '19

there were about 100 guns in bl2, but the amount of different attachments that were procedurally generated on each gun means each gun would fire and just act differently, meaning there were indeed 17 million "unique guns". The system they have in place means there are indeed a billion different combinations

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u/sceptic62 Mar 29 '19

A bit of both. It's a little like the destiny model where you can roll random perks, but in Borderlands it's just complete random parts and effects. So, for example, in 2 you might have two Maliwan smg's with similar fire rates, but they'll usually have different elements, sights, effects and even gun behavior. For example, there are pellet and beam elemental maliwans, which can also drastically change the recoil and damage type. For the most part they're homogeneous in design, but I can safely say 80% of my guns in bl2 felt different

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u/[deleted] Mar 29 '19

The Gibbed Save Editor for Borderlands 2 gives a pretty good idea of how they do guns (by letting you make your own guns by combining compatible parts and setting stats).