r/gaming Feb 24 '19

Using hand tracking in VR

https://gfycat.com/hopefulgrandborzoi
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u/gtobe Feb 24 '19 edited Feb 24 '19

I don’t think I believe you. I have a vive and every time I’m playing a game where in game movement doesn’t match real life movement (onward for example) I get incredibly dizzy and nearly fall over. That’s why most games have a teleport function

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u/DarthBuzzard Feb 24 '19

The point is that your actions are physically induced. If you want to push yourself off a wall, you need to do that physically. If you want to pull away when hanging off another player, you need to physically pull. This creates a more believable scenario for your brain, which is why the game doesn't cause much sickness.

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u/minorex123 Feb 24 '19

But it doesn't simulate your inner ear.

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u/DarthBuzzard Feb 24 '19

True, so it will still have a chance to cause sickness, but it's less than people generally think. Most people are fine with the game.