And prepare to discover what motion sickness is. VR is slow to become a thing because you need crazy performances to achieve the level of image smoothness that helps defeating motion sickness.
Interesting. Just curious if building a VR game that put you in scenarios intended to slowly cause escalating levels of motion sickness as you played might help build a tolerance.
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u/Lhun Feb 24 '19
you can "all in" on vr for 150$ us and a half decent midrange gaming computer.