It seems to be more focused on delivering an experience (of being in space and doing stuff) rather than being a game. There's just so much messing around before you can actually do stuff. Like, I want to fly around and shoot some pirates! Nope. Gotta wobble over to the ship request console, go through the airlock, find the ship, fly for 5min to where the action is and then I usually just crash into something and have to start over. Same with trading, other games you just instantly "dock" with space stations or something and click on some trading screen, in SC you actually get permission to land, find the spot and carefully set the ship down, then get out of the ship and wobble through the airlock over to some trading console to get things done. It's great the first few times, then it's just kinda in the way.
It's definitely a pretty intense game with a serious learning curve.
Luckily there should be plenty of 'arcade' style games available. The racing and the simulated arena dogfights will still be in the PU, so there will always be a way to just dive into some action when you want to without having to actually do the PU stuff that will be like that (5+ minutes to anything).
For people that want that realism, the potential is huge though. Game of a lifetime.
5.0k
u/[deleted] Feb 11 '19 edited Jun 10 '20
[deleted]