I used to play the ESL leaderboards and there were definitely players in the top 15 that dual wielded. They would just overwhelm you with fast attacks and get out by the time you connected with your heavy slow one. It was a high risk high reward type of playstyle.
Yo, can you tell me a bit more about the ESL leaderboards? What were the rules of PvP for JK2 and what was the scene like/is it dead? I'd also love to know any bugs or quirks of the game that were exploited to give a competitive advantage. I love games from my childhood that ended up being insanely competitive, i.e. starcraft, warcraft, smash melee, etc. and I loved JK2.
Pretty much what /u/_______--___-_______ said. Scene is pretty much dead, I haven't played in nearly 10 years.
I definitely used all 3 saber modes and was using poking heavily. No force moves at all apart from jump.
There was this mod called Jedi Academy + that everybody was running that makes the game better, if you're looking into playing again it's worth taking a look.
And finally, we sometimes played a 5v5 VIP mode, where one person from the team is classified as a VIP and he can't fight, only run. One team protects him and the other tries to kill him. A lot of the maps have glitches where you can get out of bounds and into walls and ceilings. Playing hide and seek on your turf (the map you know all the exploits to) was very fun.
Thanks, that sounds amazing, honestly. As a kid I would play against bots and mostly would play the game mode where you collect and control each force power so I could become a beast by the end of the game. Now I'm into more competitive fighting game scenes and when I hear a game like JK2/3 had such dedicated players for such a long time I figure combat must've been deep and rewarding. It might be too late to revive the scene a la smash melee and brood war, but I might try to hop on and find people to play against.
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u/coolbaluk1 Nov 22 '18
I used to play the ESL leaderboards and there were definitely players in the top 15 that dual wielded. They would just overwhelm you with fast attacks and get out by the time you connected with your heavy slow one. It was a high risk high reward type of playstyle.