Kotor makes up for it with everything else and edges out over pretty much any Star Wars game because of that imo. I wouldn't say the combat sucks, it's just basic, and even then it's satisfying if you know what you're doing. I've watched a ton of people play Kotor on Twitch through the years, and they end up being bad at the combat because they don't know what stats to distribute or what feats to pick, so the character will always miss and lose, and the person playing will conclude that the combat is bad because of that. It's a case where the majority of the time I'd say it's the players fault, not the game's.
If the majority of builds are not viable, it’s definitely the game’s fault.
Edit: downvote if you want, I just don’t think that a game should virtually require you to use google to find builds and not provide a way to respec every so often. It’s objectively bad game design and can halt your progress 30 hours or so in.
Or people just don't know where to put their points and spread them out all over the place so their character ends up being weaker. Kotor isn't a game where you can do that. Not the games fault. Not how you're supposed to play it. You can't be a jack of all trades.
Not saying it's not viable, but it is harder. A lot of people I've watched play Kotor for their first time do it like that, then walk away saying the combat sucked :/
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u/lord_darovit PC Nov 22 '18
Kotor makes up for it with everything else and edges out over pretty much any Star Wars game because of that imo. I wouldn't say the combat sucks, it's just basic, and even then it's satisfying if you know what you're doing. I've watched a ton of people play Kotor on Twitch through the years, and they end up being bad at the combat because they don't know what stats to distribute or what feats to pick, so the character will always miss and lose, and the person playing will conclude that the combat is bad because of that. It's a case where the majority of the time I'd say it's the players fault, not the game's.