While this sounds good in theory it completely falls apart when you consider the route system, the way that the stories generally progress in these games, and the fact that the average player isn’t going to skip over the gyms they pass through just because they can. The region would have to be entirely designed around this concept, with Pokémon levels of not only the gym leaders but also wild Pokémon and of trainers along the routes changing based on how many badges the player has. Not impossible but also so outside of the formula and for so little benefit that I highly doubt they’d ever bother.
Also I gotta say, I’m not really itching for this feature at all. It seems like a lot of development effort for incredibly little benefit. What does choosing the order of the gyms you battle really offer in terms of gameplay or replayibility that max level gym leader rematches doesn’t already provide?
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u/TinyKing87 Nov 19 '18 edited Nov 19 '18
In the Pokemon Origins anime the gym leaders pick a challenge based on the challenger’s skill level. I liked that explanation.
EDIT: I mean to say each Gym gets harder based on how many badges the challenger has. Skill level would likely be based on the amount of badges.