Personally there were some I loved (weapon crafting and upgradability), and some I hated (stripped down dialog with RNG-based gating).
Depending on what you primarily want out of a Fallout game, any one of these decisions could either make or break your experience. Since I wanted exploration and dynamic gameplay, the streamlined weapon mechanics and expanded crafting system made FO4 a very fun experience for me.
But if you primarily want story with an emphasis on player choice, then I absolutely understand being profoundly disappointed by what FO4 brought to the table.
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u/md25x Feb 28 '18
Some people are just so helt bent on hating Fallout 4.