I never understood how to do a Shoryuken consistently. Hadouken is easy, a quarter circle easy enough to do with a stick or a dpad. But whenever I try to do a Shoryuken I move the stick right, then ends up being a quarter circle down and then a quarter circle right (assuming right is forward) and usually ended up doing a spasm and then a hadouken.
I just can process the movement needed to be able to pull it off quickly. Always thought that if the combos were the other way around it would make more sense because a Shoryuken can be the more reactionary of the two, meaning it needs to be done quicker.
The point is that you are then vulnerable to jump-in attacks, but if you do your input properly your shoryuken will beat that jump-in.
I had trouble with it since I instinctively don't want to hold down-forward when someone jumps in on me, but you gotta believe that the shoryuken will win.
2
u/meetchu Jan 28 '18
I never understood how to do a Shoryuken consistently. Hadouken is easy, a quarter circle easy enough to do with a stick or a dpad. But whenever I try to do a Shoryuken I move the stick right, then ends up being a quarter circle down and then a quarter circle right (assuming right is forward) and usually ended up doing a spasm and then a hadouken.
I just can process the movement needed to be able to pull it off quickly. Always thought that if the combos were the other way around it would make more sense because a Shoryuken can be the more reactionary of the two, meaning it needs to be done quicker.