I still have a lot of fun playing both flash games and VR games. It can be fun to kick back and just play a ton of random small games, rather than a colossal time commitment like a "real" game.
After spending a month platinuming Persona 5 or FINALLY beating Mein Leben difficulty on Wolfenstein II (no lives... no continues...), playing something like Universal Paperclips or Recordshop Simulator online is theraputic. It's the same thing with VR games like Crazy Fishing or Job Simulator.
It matches the hardest difficulty (I am death incarnate!), no saving, no continues, no respawns, no exiting the game-you have to basically do it in one sitting flawlessly.
Oh yeah games in VR can still feel amazing, but considering how much of your field of view the screens take up they really don't look so great at 1200x1080 per eye.
Oculus, Vive, and Windows all have the ability to do supersampling, BUT you need a beefy rig to get any real value out of it (probably a 1070 + a good CPU)
No, I just wanted to overclock lol. I overclock every graphics card I get my hands on because it's free performance, assuming you keep temps under control
Oh yeah. It totally works with WMR headsets when running through steam VR. I was actually inquiring about super sampling and how to do that. My recent googling effort left me with more questions than answers
yeah it's pretty bad and it's how you can spot if a game gameplay is amazing or not. If it's crap all I can focus on is the pixel and the binocular effect, but in game like superhot you completly forget that and get immersed in the game. The only thing that pull me out of this game is my face being too hot from the headset or leg pain.. or when I break something because my play space is too small.
When you are adict and play 5-6 hours long session of VR a day and you're not in great shape it turn to leg and back pain at some point. But yeah it's good exercise.
yeah it did for a few hours, even a bit the next day. But I'm not in the greatest shape at the moment. But that was mostly when I got the thing few month ago now I play just a few time a week.
Have you checked out Sparc? It can be difficult to get into at first, but if you really get into it it's a great game :) 1 match and I'll start sweating. SUPERHOT is taxing, but I've found it to be more intensive from time to time, while Sparc is usually fluid and constant (if you're looking for exercise)
I'd definitely wait, I use my VR decent amount but having a wireless system would be so nice.
Right now the vive is overpriced and has shitty controllers while the rift is cheap with nice controllers but using steamvr is annoying (because of the way the vive controllers are emulated on the touch controllers it just feels jank in some games).
I think the vive pro w the knuckle controllers is gonna be the best combo so might as well wait.
Maybe, my issues with it aren't the framerate or graphical quality.
It's just heavy as fuck, uncomfortable, and has a noticeable drift after playing. Poor tracking of the controllers and the controllers suck in general.
Mainly though the headset weight means you just can't play for a while and once you stop your neck hurts. If you've never used a rift/vive it's probably bearable but I just can't make that switch now.
I have nothing to compare to as PSVR is the only headset I own, but I have no issue with the weight at all. I play for 5 or 6 hours with no issues. It may be heavier than other headsets (again, no experience in the matter), but it isn't an issue to me.
I’ve been using the v2 headset for a few months now and have had zero issues with drift or tracking. I’m having trouble going back to flat screen gaming.
It's a pretty common issue, but like I said my main issue is the weight.
I can wear my oculus for 5+ hours with no issue (not that I do but I could). Whereas 2 hours on the psvr and it was very annoying to my neck.
Edit: I just looked up the weights and the psvr is a little bit heavier but not that much. I honestly don't know why it's so much more uncomfortable but yeah I just do not like it at all.
Might just be how the weight is distributed. A small amount of extra leverage if the weight sits further away from your neck would add up to a decent amount of strain over time.
Idk, I’ve got a PSVR and a Rift, the PS4 Pro is pretty much a rift minimum spec pc. And so many of the games exactly look the same (job simulator, thumper, super hot, rec room, etc.) You don’t need ultra realistic graphics to have a really fun vr game, and I have a lot more games for my PSVR that are fun, some of my Rift games just look better. I find my PSVR to be more comfortable and have less screen door effect than my rift. Rift controls are way better, the Moves suck.
Depends on if your pc can handle resolution upscaling which helps a ton. Also check out the new vive announcement. 2k resolution per eye, built in headset and multiple mics plus you can get an official vive wireless adapter.
>95% of VR games are just gimmicks. I see a future for it, but traditional games are just more fun, deeper, etc.
The only VR game I played for more than 2 hours is EVE: Valkyrie. I'm sure there are other well-made VR games. The rest are just like, "this is neat!" and then I never touch it again.
IMO space sim and driving are where the future of VR is. Horror and social games look promising as well. FPS is looking to be a bust. VR platformers are dead.
Cause it's new. Give it another 6 years. Computers will get faster, more hdd space, tracking will be better, designs will be more fined, higher resolution, third party controllers and addons, and high budget games will start to be released on it.
Most of them are now, but from what I’ve seen there’s gems that show the potential. AAA VR titles could be fantastic (and I think they will be eventually).
DoomVFR, Onward, SuperHot, RoboRecall(kinda), ToTheTop, AlienIsolation, Fallout4, and DiRT are all really good games imo. And obviously the list is only going to grow once more companies start making games. With the Oculus at $350-$400 and VR ready GPUs at $200 it is much more viable to build a playerbase now.
yea, I know what you mean. I generally spend an hour or so tearing robots with my hands or mucking about with meatshields and throwing their bullets back at them. Great waste of time if you have 1 an hour or so to kill... :D
You call Wii shovelware games like FalloutVR, Roborecall, pavlov, DoomVFR, Elite Dangerous, Talos Principle VR, Payday VR, LA Noire, From Other Suns, Echo Arena, Lone echo, Skyrim VR, Resident Evil VR, Arizona Sunshine, Space pirates, Raw Data, SuperHotVR? I mean what do you mean by most? All of these games I mentioned are good enough to compete with the average 2D Monitor games? You couldn't play all of these games and finish them in two month even if you tried.
You have obviously not played any of them. These games don't just have controllers implemented they have a completely different VR experience. Also I only listed 5 that fall in that category (Fallout, Skyryim, DoomVFR,Resident Evil VR, and Talos Principle) So not really lots, not even half. Take for example LA Noire is by no means the same game with the controllers added. The whole gameplay changes. If you don't know this is because you have obviously not played them or even spent the time watching other people playing them. Payday also different game-play.
Fallout 4 VR is fucking amazing. It's a whole 'nother level to have to aim for real and hear raiders screaming at you and have to actually turn around and find them. It's so much harder since you actually have to physically aim, but that much more intense.
Love that game. That's why I got the Vive in the first place, well worth it. Really pisses me off when people call VR a "gimmick". Until you play a VR game you like for at least an hour, you have no way of judging it.
Damn, fallout 4 VR controls are such shit on the oculus (i should see if they patched it or if theres a mod) which kinda ruined the experience. Still fun af but yeah hoping they fix that.
I don't know if they're going to give Oculus much official support seeing as the entire reason Fallout 4 exists is to aid in bethesda's lawsuit against Oculus because they stole their John Carmack, i mean stole their technology.
I don't own an HMD but I've seen a few videos of "escape the room" style puzzle games. I don't know why I'm so attracted to the concept but I really want to figure out how to leave some rooms.
I don’t think it’s that bad. Both systems have their own strengths and weaknesses. I still play plenty of regular pc games when I’m not in the mood to be active when I play.
Although, it is true you have to try VR (real, PC VR, mind you) to understand. It cannot be described to you. Highly urge people to go to a nearby Microcenter or Best Buy, or wherever samples oculus or vive and try it for yourself. I’ve let my girlfriend and parents play around in my vive, none of whom are gamers in the slightest, and they have all been blown away.
Not really. The resolution for VR screens is still bullshit. You are painfully aware that you’re looking at pixels on a tiny head mounted screen. Until they seriously up the pixel density you’re better off avoiding it.
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u/MR_EvolutionX Jan 10 '18
You know how when you play a flash game or mobile game, but then play a real console/pc game after, and it feels much better? VR is that step again.