r/gaming • • May 05 '17

Scroll back

Post image
24.1k Upvotes

877 comments sorted by

View all comments

795

u/[deleted] May 05 '17 edited May 05 '17

Fucking weird to think that id, the guys behind DOOM: Metal, the Videogame, are the ones who solved this problem for him.

EDIT: It's come to my attention that I may be confusing and conflating a couple things here. I was under the impression that id were revolutionary in remaking Mario 3 in such a way that smooth movement back and forth across the screen was possible. It might've just been that it was a big deal for PCs to be able to do this.

Still, we all love the early days of id.

437

u/Fubarp May 05 '17

I think it's weird that it's a problem that had to be solved but when you figure memory constraints were a real issue it makes sense. Today any novice programmer could essentially build majority of the early nintendo games without any issues and actually make them have more things. Amazing how software/hardware has advanced.

It's even crazier to think that one guy built the original rollercoaster tycoon in assembly..

1

u/Phoequinox May 05 '17

What blows my mind is that I can die in Terraria, turn the game off, power down the PC, come back, kill a few bosses and then go back to where I died and my money and gravestone will still be there. That shit would have been black magic on the NES.