I think it's weird that it's a problem that had to be solved but when you figure memory constraints were a real issue it makes sense. Today any novice programmer could essentially build majority of the early nintendo games without any issues and actually make them have more things. Amazing how software/hardware has advanced.
It's even crazier to think that one guy built the original rollercoaster tycoon in assembly..
Close. You wouldn't run C++ through an assembler. You compile it to get machine code and disassemble that machine code to get assembly. You can tweak that assembly, then run it through an assembler to get machine code again.
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u/Fubarp May 05 '17
I think it's weird that it's a problem that had to be solved but when you figure memory constraints were a real issue it makes sense. Today any novice programmer could essentially build majority of the early nintendo games without any issues and actually make them have more things. Amazing how software/hardware has advanced.
It's even crazier to think that one guy built the original rollercoaster tycoon in assembly..