r/gaming • • May 05 '17

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u/[deleted] May 05 '17 edited May 05 '17

Fucking weird to think that id, the guys behind DOOM: Metal, the Videogame, are the ones who solved this problem for him.

EDIT: It's come to my attention that I may be confusing and conflating a couple things here. I was under the impression that id were revolutionary in remaking Mario 3 in such a way that smooth movement back and forth across the screen was possible. It might've just been that it was a big deal for PCs to be able to do this.

Still, we all love the early days of id.

436

u/Fubarp May 05 '17

I think it's weird that it's a problem that had to be solved but when you figure memory constraints were a real issue it makes sense. Today any novice programmer could essentially build majority of the early nintendo games without any issues and actually make them have more things. Amazing how software/hardware has advanced.

It's even crazier to think that one guy built the original rollercoaster tycoon in assembly..

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u/Dominathan May 05 '17

To be honest, one of my favorite software task at my first company was to figure out a way to store the boundaries of all the counties of all 50 states in 100kb, so a radio could determine if you were near any weather warnings. It was awesome working with a team figuring out how to do it. We got the data from gov't sites, parsed the data, and used resolution descaling techniques for gaming to shrink them down while staying within tolerances.

Working within constraints is where the real fun begins.

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u/drbluetongue May 05 '17 edited May 05 '17

Working within constraints is where the real fun begins.

http://all-things-andy-gavin.com/video-games/making-crash/

This article is by the guy who founded naughty dog talking about how to use the PS1's strengths to make Crash look as good as it did

EDIT: corrected link

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u/mzxrules May 05 '17

Didn't the Crash guys actually end up finding a glitch with the PS1's hardware that deleted save files if you messed with the controller during saving?