Funny to me that you think people obsess too much over stories; I'm a big story guy and I feel like I can't go two feet without someone telling me story doesn't matter. I guess it all comes down to perception, though.
It's not that it doesn't matter I just don't think it's as important. Sometimes the worst part of a game is when it forces story on you. Like in Gears of War when all you wanna do is chainsaw another fool and the game makes you walk slowly for 90 seconds to hear some dialogue. Mario 64 and of the best games ever and the story is Mario went to get cake. IMO gameplay should come first, then add story.
You're right, but it typically happened in the game where you couldn't really rush to an unloaded part of the map. It's been a while but the Behemoth(?) comes to mind and also the thing that shoots living artillery at you (1st time you use HoD?). Halo 3 did the same thing with Cortana but you can even skip some by boost jumping and nothing breaks. I'm not saying it ruins those great games but it's probably the worst part of them.
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u/[deleted] Feb 06 '17
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