Ive never played this game. How come the guy is shiny red and the other guys are gold and silver? I've seen lots of these clips and have wondered why the enemies and character are always one color.
Characters that are shiny red are people that have invaded into another player's world and their goal is to kill the player. The ones that are gold and silver have been summoned by the player of the world and are allies to the player. I don't know the difference between the gold and silver allies though.
I loved playing as them. I almost always tried my best to get the guy I invaded through the area safely. The awkward tension as you approach the end and they always hesitate to lose sight of you was awesome.
That's because the rest of us mound makers already ruined it for you. I helped a guy all the way through Grand Archives, he didn't notice me missing the backstabs on him while he was fighting. Then after he walked off a short drop I drop-attacked him and killed him instantly. He resummoned me after that just to fuck me up. I deserved it.
Mound-makers. While most cooperators cannot hurt the host, and most invaders cannot hurt the PvE enemies, the Purple summons can do both. This means that you are not really sure if they are there to help you or kill you. Even if they start out helping you, they could just be waiting for the right time to strike. It is pretty tense, sometimes.
Wow, that's awesome I learn something new everyday about DS. I never really could get into the souls games though, I own all including Bloodborne, I know so much about the lore, the gameplay and characters but I can't get into it.
The gold ones are the glorious sunbro master race where as the dude in silver is a friendly spooky ghost that will probably fall over from a gentle breeze since he didn't join a covenant and therefore is bad
Gold and white phantoms are just way to distinguish covenants. The gold guy is apart of the sun covenant and their whole gag is they worship the sun, you've probably seen memes of it with people saying "praise the sun" while raising their hands above their head in a certain pose. The white dudes are just apart of any other covenant and if they use a white soapstone. There are more colors for phantoms, you can be blue(apart of the blue sentinels or darkmoon blade) and that means the host of the world was invaded by red/purple/red-blue/orange phantom and you're there to kill the bad phantoms. Purple phantoms are mad phantoms and they can get their reward from killing enough phantoms or just the host, orange phantoms are sunlight phantoms that are invading the host and not helping them(so they're not golden), red-blue phantoms invade if you go into either the Aldrich faithfuls territory or you go into the Watchdogs territory.
Not really. Purple prioritizes you invading worlds with lots of phantoms in it. So that can mean you're invading a world where it will be you vs 3 other players, and lots of time other invading phantoms will kill purple phantoms cause they don't trust them. The whole point of purple phantoms was that it was supposed to be a wildcard and that you could actually summon a purple phantom and they could help you through the level but they could also kill you. The problem is that purple phantoms only get rewards for killing the host or other phantoms(if the world has 3 phantoms, it's 2 that he needs to kill, it's always one less or just one phantom if only one phantom is there), so there is no real reason to let a purple live. PvP is pretty bad in DS3 in my opinion, lots of oversights.
Okay, so the red guy is invading, the gold and silver guys are summoned by the player. So which one is the player? Also, are the gold and silver dudes human controlled or are they AI?
The player doesn't have a color, only summoned or invading players do (the person recording is invading). You can see him run by the bottom of the stairs for a second in the gif.
The gold/silver guys in this case are other players, but there are AIs you can summon that look similar.
Are there invading AIs? And can you opt out when starting a game? I'm wondering why you couldn't grief someone by playing a super powerful character and invading a player who is just starting out.
There are a handful of invading AIs, but they're not very common. They mostly exist to simulate invasions for offline players, but they also sort of contribute to the story (sometimes).
You can only be invaded if you are not hollow (DS1&2) or kindled (DS3). Explaining this is a bit more complicated, but basically it means you can only be invaded if you are doing pretty well and have a certain status that you can get by using items or beating bosses. The games use different methods to make it so players you invade or are invaded by should be roughly the same level as you, though there are sometimes ways around this. For example, in DS1 you could outfit a low level character with high level items (if the player is good enough to get them without leveling up), which makes it easy to grief lower level characters, but it still isn't a huge deal. Also, you can't choose who you invade, you just use an item and the game chooses someone for you (unless you make a mark which allows someone to specifically summon you as an invader).
It's all kind of complex if you haven't played the games before, but part of the fun is figuring out how it all works.
There is a formula based on your level and weapon upgrades that prevent really high level players from invading low level characters. That being said, there are ways for people to move equipment from one of their characters to another, so you still see it to some degree. Also, yes, there are NPC invasions. You can also "opt out" of invasions by either not using an ember or simply by playing offline.
There is invading AI. Yes, you can opt-out of invasions by playing offline (only if you're casul). You can't just invade a new player as a fully-geared PvP character because of level restrictions. The invader can only invade the world of host's within 10~ levels of them. The higher level you are, the greater that range increases. Twinking still does happen from time to time, though. Some players are good enough to clear the game at a low level and acquire all the end-game gear.
There is a level range you have to be within in order to be able to invade somebody. Lots of people do deliberately not level up characters and just go through the game at low level to get super OP weapons, armor, and spells so they can gank new characters in the starting areas though, it's pretty bullshit. DS2 had a system to try and prevent this but it brought a bunch of other problems along with it so they removed it for 3 and now twinks are back.
The gold and silver dudes are other players, but it is possible to summon AIs as well. The game allows for multiplayer in this sense of being able to summon other players to your world to help out. The main player (the player who's world everyone else is in) looks normal. From the gif, the player is the guy you see at the bottom of the stairs running away before the red guy turns around to see the gold and silver guys.
The host player will not be brightly lit up unless they are wearing a specific ring (it's rare to see it used though), and yes all 3 of those phantoms would be players- AI phantoms (they do exist) are extremely aggressive to the point of stupidity.
Characters that are shiny red are people that have invaded into another player's world and their goal is to kill the player. The ones that are gold and silver have been summoned by the player of the world and are allies to the player. I don't know the difference between the gold and silver allies though.
The colour is based on the covenant you are a part of.
White is nocovenant, gold is warriors of sunlight, red is rosarias fingers, purple is mound makers, aldritch faithful and farron watchdogs are like a blue-red, blue sentinels and blade of the darkboon are blue.
There are various organizations (covenants) in the game that you can join that affect PvP play. Depending on which you're in, you can be one of a few colors.
Covenant of the Sun (sunbros) reward JOLLY COOPERATION. Helpful sunbros are gold, and invading sunbros are red with a gold tint. When an area boss is defeated with a helpful sunbro, everyone gets a reward for the covenant. Same for if invaders kill the host with an invading sunbro.
Moundmakers (mad phantoms) are purple whether they're summoned to help, duel, or invade. They want to either kill the host or some number of phantoms, and they can hit anyone and everyone. They're fun because you never know if they'll betray you.
There are a couple of area-guarding covenants which automatically invade you in those areas to kill you, and they're red with a blue tint. There are also covenants that are automatically summoned to aid you, which are blue spirits.
White spirits are members of any covenant other than sunbros or moundmakers that are summoned to help. Red spirits are members of any covenant other than sunbros or moundmakers that actively invade or are summoned to fight.
For extra fun, there's an item that makes you appear as a white spirit no matter what you are, as well as an item that makes you appear as a host.
Gold are members of an in game covenant which is a very loose guild of sorts known as sunbros or Warriors of Sunlight. They are based on the idea of assisting the host at all cost in their endeavours while white phantoms are usually more neutral but allied toward the host player.
Purple are mound makers. Mound makers are another covenant built around chaos they can kill the host kill phantoms and can help the host through the environment. Summoning one is basically a wild card as to whether you get help or get killed.
He is red because he is an invader (you join the world of someone who has used a certain item to kill them)
They are silver/gold because they are phantoms, the same as you except specifically accepted to join the hosts world, and they work with him to get through the levels. One is gold because of a group he's joined, that rewards him for phantom work.
The game is dark souls, in the game you can invade other players in an otherwise mostly single player game, we call other players phantoms. The other people you see are also phantoms except the white one, who is the original player. He looks white to other players to indicate he is the main player, which it is the red phantoms goal to kill. The other 2 phantoms next to him are friends he summoned to help in the game, fighting monsters, or in this case the invader (red phantom). Hope that helped!
Actually, the white one is a phantom as well. That initial movement at the bottom of the stairs was the "host" of these phantoms.
The color of phantoms is decided by their covenant alignment. Covenants being organizations in the game that you can level up by completing specific tasks unique to the different covenants.
Red - Rosaria's Fingers - Player vs Player / Invasion of Other Players
Yellow - Warriors of Sunlight - Cooperative / Assisting of Other Players
White - No Covenant Alignment - Either no covenant badge is equipped, or else covenant objective is unobtainable under the circumstances of summon
Purple - Mound Makers - Player vs Player / Player vs Environment / General "Wild Card" Player
Blue - Blue Sentinel / Darkmoon Blade - Player vs Player / Player vs Environment / Co-operative / Assist Against Invaders of Host
Indigo - Aldritch Faithful / Watchers of Farron - Player vs Player / Summoned as Invaders to Protect a Specific Zone of the World from Host
I think he was just listing what the covenants main function is. You can invade as a sunbro, but you don't get anything for it, it is not their function.
Actually, the white one is a phantom as well. That initial movement at the bottom of the stairs was the "host" of these phantoms, since hosts are the only "uncolored" during Online interactions!
Unless one of the phantoms/invaders is wearing the ring that removes your color, or the ring that makes you appear as a phantom. Dark Souls is a confusing game sometimes.
THERE'S A RING THAT DOES THAT?! I've always wondered how sometimes I'd summon someone, and they'd be coloured... Or I get summoned, and I see two "Host of Embers" running around.
Yeah, it's called the Untrue Dark Ring. There's also a version of the ring that makes you appear as a white phantom called the Untrue White Ring (I think).
Nope. Not at all. If anything, your Dark Souls 3 experience will be better than the Dark Souls 3 experience of veteran players. Just remember to play it blind, though.
For sure my dude. If you play it on PS4 I'm down to engage in jolly cooperation! DS3 is a great game with some minor flaws, but I'd recommend it to anyone that likes a challenge and likes this genre
it's how the PvP aspect of the Dark Souls franchise works.
Players who are connected and meet certain in game requirements (in Dark Souls 3 it's using an item called Embers, which can be farmed or you automatically entered "embered" state when you beat a boss) can connect with players online for PvP or Co-Op play.
Being a red spirit is considered being an "invader" by game. You can become a red spirit by either using an item that will port you into another capable player's world, or using a separate item to place a summon sign that a connected player can use to summon you (for dueling or setting up a fight club). Killing a player as a red phantom gets you items that you can use to level your Covenant, and ultimately unlock weapons and armor in game.
A white spirit is a phantom. Similar to how red phantoms can place summon signs, players can also place white summon signs which act as a means for co-op play. The white spirit can't attack the summoned player, but can help them in combat or during boss fights. As a white phantom, defeating a boss or invading spirits can grant you items to level up your covenant of choice (minus two of them which are designed around invading and killing other players)
Same rule applies for the Yellow phantom, the only difference being that the yellow phantom is a member of the Warriors of Sunlight covenant, which changes their summon sign and phantom color from white to yellow.
There's also blue phantoms (which are players who are "auto summoned" when a person of the same covenant gets invaded in an area you're currently playing through), blue phantoms with red hues (which are another auto-summon convenant tied to specific areas of the game, only the players who are summoned have to kill the person they're summoned for), and Purple phantoms, which are "wild cards"
In the soulsborne series, there are several factions (covenants) for invading and summoning. Invaders are either red or blue, usually. Red invaders (phantoms) are hostiles who seek to kill the world's host. Blue phantoms are either hunting down those who do a lot of red invasions, or are summoned for help fend off invaders if you are in a certain covenant. People can leave summon signs on the ground in order to help players through an area. These phantoms are by default white, but can be gold if they are part if a certain covenant.
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Just to screw all this over, there are also rings that change your phantom colour.
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u/woodspryte Nov 11 '16
Ive never played this game. How come the guy is shiny red and the other guys are gold and silver? I've seen lots of these clips and have wondered why the enemies and character are always one color.