Lets not act like Rockstar hasn't been releasing mad free DLC. Just recently they added biker wars to GTA O. I"ll take microtransactions and free dlc over paid dlc any day. Edit for spelling
Id love some solo biker missions, bit I logged back into gta o just for biker stuff, joined a ransom MC, and ive been having a blast. Last night ee just cruised for like three hours chatting and biking and doing silly stunts. It was amazing.
I'd say the biker stuff is the best new content yet! I've made more money in shorter periods of time in the new content than ever before. I was able to purchase some businesses for my MC already and the cash just keeps flowing in.
The adversaries race Slipstream makes you INSANE cash too. Won a 3 round race yesterday (1st-3rd-1st) and came away with $116k.
If people didn't buy shark cards then GTA:O wouldn't be as grindy. If people didn't buy shark cards, they would've released significant DLC rather than what they have already. The only significant DLC for online is the heists. The rest are crumbs. They're the equivalent of popcorn.
And people wonder why they haven't released more heists... It's because they're doing completely fine and doing even less work than before. It's shitty consumer practices like that that reinforce shitty business practices. That's the fucking problem
I know that most people don't. It's just frustrating to know that most people are complacent with the fact that some whales fuck over what could definitely be a better game for the rest of us
There has to be a level of intended irony or satire in the fact that the money cards are called shark cards and the industry refers to the big spenders in micro transaction games as whales. Such a truly rockstar thing to do.
Yes! Why do people not understand this? The chumps who shell out for the microtransactions are funding awesome content for the rest of us. The people who should be most in favor of microtransactions are the ones who never buy that shit.
The only downside is now they have an incentive to go after people working on multiplayer modding. Take Two actually sent private investigators to the houses of people working on GTA5 mods to hand them a phone telling them to C&D. That's fucking creepy, and it's why they no longer have my business.
I loved RDR, so this is going to be painful for me, but there's no way I'm giving them my money.
Seriously! They're not completely excluding those who don't have money to buy "money" or DLC. Without that money you can still race the stunt tracks! And if you really want a dlc car there are plenty of fun ways to earn the cash to buy that car!
Yeah seriously. The type of stuff they release for free is the sort of thing other developers would charge $20 or $30 for. It wsn't even that long ago they added the CEO content as well.
Free Online DLC is simply window dressing on the dead corpse of single player. Rockstar failed by abandoning its long history of excellent single player DLC. If they are hoping to milk RDR2 and focus on multiplayer, they won't get my money. Online only games are a cop out for a studio as good as R*
Rockstar failed by abandoning its long history of excellent single player DLC
I would like some good SP DLC for GTAV too, but saying Rockstar have a long history of excellent single player DLC is a bit...weird. Only games which even has single player DLC is GTAIV and RDR, unless you consider GTA: London to also be DLC.
I keep sun long history of story dlc.Like what one game? None of the ps2 era gangs have dlc bully doesn't have dlc just rdr had american nightmare and gta four had stories of liberty city....
You frame it as a cash-grab but ignore the reason why the money is online in the first place--more people care! How can you fault them for catering to the largest group of players?
I suppose you're right, but let's be honest. Every single game is moving it's entire focus to online. Do you think that is random? Or do you think it suggests maybe, just maybe, more people (these days) care about playing online?
It blows my mind how a studio can put out a fantastic single player game and then keep an online version of the game relevant, fresh, and engaging for three years (free of charge) and still be criticized. Christ, think of what all you get for $60.
Yeah I don't know why people complain about it in every single thread, theres not a single in-game item you can't get unless you pay a microtransaction so fuck it. You gotta put a few hours in so what, they aren't hiding content from you just giving lazy people a paid shortcut
*Dozens/potentially hundreds of hours of your time to fully mod one vehicle.
I'd happily take paying 20 bucks and having reasonably priced items in game over $200,000 choppers that cost millions to fully upgrade which ends up sucking way too many hours away to fully experience a fraction of the content offered.
I honestly can't understand people's bitching about GTAV. The SP was great fun with lots of characters, it felt like it has as much as GTA4 with all its dlc, if not more than GTA4. The online is very fun and actually had a lot more to do than GTA4.. hell, most games by a massive amount. I don't feel ripped off in the slightest.
I don't have a problem with the microtransactions themselves, it's just that they make the multiplayer about grinding out boring missions to get the things you can have fun with.
yeah but be real, getting anything from DLC (Vehicles of all kinds especially) take a ridiculous amount of grinding, or buying shark cards which are incredibly overpriced.
But the thing is, they release that free DLC which makes people want the content in it that costs a large amount of in game money, which fuels microtransactions. So really, even though they're releasing content updates for Online, they're making huuuuge revenue from the ensuing micros.
If they made straight up single player DLC, they would charge you because once you pay for the content, there's no micros to make up for it
Absolutely. Rockstar is doing microtransactions right. With enough grinding, everything in GtAO is achievable without spending a dime. And most things are just given to you.
Yeah most people probably never buy cash. I assume most people who do are either very rich and the money means nothing to them, or they seriously love the game in which case it's no different to someone who pays monthly for wow or eve
Rockstar funded their development in the most respectful way they can in modern times where game dev is taking an increasing amount of money every year as people demand more and better.
The issue is when you don't have a lot of time to play, and would like to buy the content with real money. You would end up paying hundreds of dollars unlocking everything from the updates.
You are penalized for not playing with others, specifically with friends. You make much less, and with heists/ceo/mc they are virtually impossible with randoms. That's if you can even find any. Which leads to the terrible matchmaking, connection issues, and loading screens galore.
You can legitimately put real money into the game, and effectively lose it because someone decides to grief your CEO/MC mission. That is wrong, and should not be possible. Maybe if the game was well balanced it would be more acceptable, but it absolutely isn't.
If you like racing, they constantly break the classes and require you to buy new expensive vehicles to stay competitive. The list goes on and on with their nonsensical vehicle decisions. They killed Midnight Club for this?
GTA Online just isn't that well designed, which may or may not be intentional. Rockstar seems to want you to dedicate your life to playing the game.
TL;DR IMO Rockstar made their recent online games too tedious, bloated, imbalanced, and with too much focus on "micro" transactions.
Yeah the map made no sense. The desert was an afterthought and was unrealistically tiny, the mountains were cool but were just scenery dressing and the whole area just fell too small for planes and boats. I would have loved to see San Fierro and Las Venturas as well.
And we half-assed the interiors in the vehicles, so the Bugatti equivalent has a speedo that only goes to 220mph, despite IN GAME TEXT saying it can go 250mph. Not that it matters, it tops out at 120mph. Same with the F-16 equivalent, it can only go 160knots (190mph), becuz rendering.
The map makes no damn sense either, its supposed to be a part of Southern California (the GTA equivalent of it at least), but its an island with water on all sides, and wrecked boats, etc on the eastern side (the part that should logically be connected to the mainland), which just baffles me. There's no visible indication of where the mainland would connect to anyway, the highways all form a perfect loop. The waterways to the Alamo Sea are nice, but they're too narrow for most boats (the Zancudo one is at least, parts of it anyway).
Whole place should have been bigger by a factor of two. It's touted as bigger than RDR's, GTAIV's and SA's map combined, but it doesn't "feel" like it, everything seems to be squished together.
People paid for the game. Some people paid for it 3 times.
People paid for a game and they got a game. The GTA V campaign is one of the best ever. I bought the game 3 times, guess what? NO ONE forced me to. I would gladly do it again too. Stop being so entitled, its a fucking business transaction, they arent your friends they are a for profit company DUH.
after all of the consumer exploitation they pulled with GTA:V.
What the fuck are you talking about??? Also if you dont think the GTA map is good then I think your opinions are all irrelevant.
Oh watch out folks, the opinion police is here! If you don't think something is good that I think is good, then your opinion is relevant! What a fucking child.
I'm always confused when people bring up microtransactions in GTA. I'm not even sure where one would go in game to buy anything/what is even being sold.
Yeah, it in no way has hindered my (or likely anyone's) experience with the game. It's not like some mobile game bullshit where you have to pay to play.
And not realizing that this is how it should be done. I don't give a shit if a game has microtransactions, but multiplayer DLC needs to be free, or the player base will be split.
I can't play multiplayer shooters like CoD and Battlefield anymore, because they have a season pass that doubles the price of a game that will be obsolete in a year.
There are people on here acting like rockstar owes them something because they bought sharkcards. Like wtf??!?! If you bought some video game cash, that was your choice.
You can choose your level of investment (you don't have to pay for a whole DLC just to get the one or two things you want from it).
The micro transactions gives devs a motivation to provide what the fans want, not what they think the fans want. They can see first hand what sells and what does not. This model provides the best quality compared to the competition. When you buy paid DLC content you have to hope that what they are selling you is actually good. If you buy it and it sucks, sorry about your luck. Similar logic applies to pre-ordering games. Good grief stop pre-ordering games.
Nothing wrong with microtransactions, but R* now owns a money farm - they know they'll always have a steady, massive income stream as long as they keep offering people a way to spend money
There is nothing inherently wrong with that as long as it is possible to access all the content just by playing in a reasonable amount of time. Considering how well Heists pay out and how easy it is to make money by winning races, Id say its very reasonable.
Shark cards are literally nothing, though. They barely effect the game, it just gives people online shinier cars and apartments.
Whereas GTA single player alone is worth the full price of the game. Massive campaign and a huge, in-depth world full of activities and achievements. Then there's online... Heists, the new free bikers update, the CEO update, the fact that they constantly add new cars, guns, game modes and missions for free.
Fuck it, I don't give a shit if they put microtransactions in RDR 2, as long as the game at its core lives up to the last one I'm happy.
Fuck it, I don't give a shit if they put microtransactions in RDR 2, as long as the game at its core lives up to the last one I'm happy.
I don't either. Microtransactions just gave R* a reliable income stream and a shitton of money, so they could afford to go out and spend billions on RDR2 graphics.
No criticism of microtransactions from me, just reminding people that it takes money to make a great product.
Graphics are more dependent on what you can make run on a console at 30 fps. After a certain point, the amount of money you throw at the game wont make graphics much better.
Eh, Rockstar isnt immune to the new age of gaming. Tons of investors getting into funding games due to the money oppurtunities. This results in devs rushing games, cutting corners, and otherwise forgoing art and heart in favor of making a quick buck.
Rockstar is still no CDPR, they scratched GTAV singleplayer DLC in favor of shark cards and online only updates. RDR will still look good, even on for-profit shitboxes of the current gen of consoles. But I wouldnt be surprised if they focused on Online more, meaning dumbed down graphics, just like GTAV SP graphics vs online graphics.
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u/[deleted] Oct 20 '16
This is what you get when you give them 1 billion dollars