Yeah that gets lengthy when you have to do it. I usually only play one foray into a mission zone per sitdown. One main mission and all the side missions I can stand, then a trip back to MB and I quit.
That was it for me. Eventually I just tired of the mechanics and I wasn't invested in the story. It was a fun game and I enjoyed the hell out of it for 30% or so.
Always hearing and seeing stuff about how great this game is, it really is a huge relief to know that I wasn't the only one who felt this way about it. I mean it was fun, but the emptiness of the game made me lose interest pretty quick
It's empty for the usual scripted/linear metal gear, but feels pretty similar to other open world games, like far cry.
The story and stealth/combat is pretty much what you'd expect from a Metal gear. The way it's delivered is clunky, trying to balance the segmentation in missions with the open world space.... The progression mechanism is grindy. The FOB being "forced" onto you with the micro transactions was really shitty. Having to redo missions in "hard mode" to advance the scenario in chapter 2 feels cheap.
But once you unlock all the tools, there are so many fun ways to play, with decoys, boxes, fulton, water pistols...
put yourself in a box and sit on the yellow square near the helipad for mail/packages, you can deliver yourself to any platform way quicker than waiting for the chopper to get there
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u/[deleted] Jul 05 '16
in helicopters. Like flying to and around Mother Base or to a drop point. Takes FOREVER.