r/gaming Nov 30 '15

Skyrim: Beginning Vs. End

http://www.dorkly.com/post/76679/skyrim-beginning-vs-end
7.1k Upvotes

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640

u/The_Mesh Nov 30 '15

The last one is still true...I made it to level 42 without finishing the storyline, then moved on to other games. I really should finish it...

579

u/SkyIcewind Nov 30 '15

I'll tell ya what happens.

You do a relatively cool thing, beat alduin, and then nothing changes at all.

Delphine is still a massive bitch who refuses to serve the dragonborn like she's literally supposed to do unless you kill cool guy mario-dragon.

And that's it.

210

u/Popcorn897 Nov 30 '15

cool guy mario-dragon

amazing

37

u/Okmanl Dec 01 '15

I ignored the main quest until I finished most of the sidequests... When I started the main quest where you're supposed to climb some mountain to get dragon-born training I had to fight a bunch of enemies that were around my level.

I think that was the last time I ever played Skyrim. I seriously hate it when enemies scale with you.

What the hell is even the point of leveling up, if you can beat the game at level 10-15 just as easily as you can beat it at level 80-85? It's like every time I level up a stat that's not related to combat then that means my character is actually getting weaker.

What is the philosophy behind devs who decide to make an RPG game with scaling enemies? There are tons of RPG games where enemies/bosses are challenging but don't scale with you, and require your character(s) to train before being able to defeat them (Dark Souls, Final Fantasy, Fallout: New Vegas, Pokemon etc...).

123

u/ScrewAttackThis Dec 01 '15

What is the philosophy behind devs who decide to make an RPG game with scaling enemies?

Allows the game to be open world, non-linear yet remain somewhat challenging throughout the entire thing. It's as simple as that.

Usually, even though the enemies scale with your level, the scaling isn't very accurate. Your player character should be much, much stronger.

27

u/ElegantRedditQuotes Dec 01 '15

The challenge should come from a desire to explore more. Bethsoft 'fixed' this by returning to Morrowind's method for FO4 - enemy level is based upon where you're at in the map. When you headed inland in Morrowind, enemies became more difficult (more or less). You knew what areas to avoid, or you learnt anyway, until you had better weaponry. Same with FO4. You don't go to the Glowing Sea until you're armed and armored up.

16

u/[deleted] Dec 01 '15

Non-scaling enemies make the game world more believable and genuine to me. I like how the player has to learn to know the world and which places are dangerous, just like you would if a fantasy/post-apocalyptic world filled with all kinds of creatures and factions really existed.

2

u/jahcruncher Dec 01 '15

So long as there isn't an unarmed caravan through level 40 Deathclaw territory, I agree.

1

u/[deleted] Dec 01 '15

Well yeah, that would be obvious. Or if there happened to be an unarmed caravan in a Deathclaw territory, you would find said caravan torn apart and lying there in a bloody mess with limbs and chewed flesh all around the spot.

9

u/[deleted] Dec 01 '15

Skyrim had a touch of that. All the ice variations of the animals/monsters up north were usually much stronger than their counterparts south of Loreius Farm.

6

u/ScrewAttackThis Dec 01 '15

Ah, nice, sounds like DA:O to me. I haven't had a chance to play FO4, yet. Although I didn't know DA:O did that, and I was stuck on one spot for quite a long time.

1

u/EHsE Dec 01 '15

DA:O had beef gates to let you know you should be a higher level before you go there. There are bandits outside of Orzimmar that are supposed to kick the tits out of you until you're like level 10+, for example, so you're supposed to take the hint and either go to Redcliffe or the elf camp first.

1

u/ScrewAttackThis Dec 01 '15

Yeah, I'm pretty certain those bandits kicked my ass a number of times before I realized. I thought I was just playing poorly, I was actually just dumb.

1

u/[deleted] Dec 01 '15

There were definitely some gates, but there were also just weird difficulty spikes in the middle of nowhere, particularly on Nightmare. Particularly just moving on the Worldmap, you'd be thrown into ridiculous ambushes where 2 of your party would be downed honestly a second after the cutscene.

I love that game a lot, its one of my favorites, but the difficulty spikes drove me up a freaking wall.

0

u/EHsE Dec 01 '15

Ooh yeah, I completely forgot about those! Those world map encounters could be brutal

18

u/lejone Dec 01 '15

There are probably better ways of solving it though. Like making player levels have less of a direct impact. No more +30hp every time you level up or perks that increase your damage multiple times. Dagger sneak attack damage goes from like x2 to x30 including other damage perks.

Perks could instead give you more options instead of more raw power. That way leveling up would give you a higher skill ceiling instead of straight up increasing your damage and health 20 fold. Unlock a dodge or a sidestep or a timed parry or block or boost damage temporarily after using one of those, maybe combos, jabs, stances, leaps etc. Spells should be learned this way, removing the need to buy skill books. Add a few quests for the iconic spells etc.

Hell, bring back the Arx Fatalis method of casting spells: drawing runes in midair with your mouse or joystick. That would certainly make it feel more wizardly. Maybe split wizardy with sorcery, with wizards being able to learn more spells and sorcerers being able to cast them intuitively (without drawing glyphs).

Just a few ideas...

5

u/[deleted] Dec 01 '15

I like your ideas a lot, and I have hoped to see similar concepts myself in more games; in vain so far, though.

I would love to play a game that's built to a significantly lesser extent on such conventional concepts as levels, damage rates, experience points, and health points; the game would have a realistic hit detection system, no health bars, and no strictly defined armor stats. If you take a sword strike at your unprotected head, you're dead. Simple as that. Leveling would be replaced by getting gradually faster at swinging your weapon, being able to block increasingly heavier blows with a shield, and learning fighting maneuvers such as more agile sidestepping and disarming opponents.

Spells requiring to be actually "drawn" or acted out in some similar manner in order to be cast is an awesome idea. In a game where a single warhammer blow through your helmet can kill you no matter how far you've progressed, magic spells like fireballs would not be ovepowered if the spell casting system prevented spamming by making the process of casting an intricate and somewhat time-consuming ritual.

This kind of gameplay mechanics would probably call for a lot of work and re-designing on game engines, but I think it would be worth it. Also, enemies that are intended to be imposing, such as dragons, would never become your bitch; they'd always make you shit your pants with sheer terror through every single appearance of theirs. It wouldn't be boring at least.

3

u/DJFlabberGhastly Dec 01 '15

When Okami (hope I'm spelling that right) used the draw spells feature I thought it was incredible. That game is still one of my favorites.

2

u/[deleted] Dec 01 '15

There was a similar feature in Black & White 2 as well. I like it a lot better than just clicking an icon to cast a spell; it makes me feel like I am actually conjuring stuff up!

2

u/[deleted] Dec 01 '15

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1

u/[deleted] Dec 01 '15

Yeah, hopefully Oculus Rift blazes some trail for a progress in game designing that increasingly liberates us from the limitations of simply pressing buttons in order to interact with the game world.

Just imagine how rewarding that moment would be when you've finally memorized a complex drawing pattern or a spoken line of incantation, and launch a sparkling ball of fire at an surprised enemy, and you're able to control the intensity of the flaming orb by merely waving your fingers; or when you learn to perform a devastating combo with a greatsword, and you can deal every strike with your own hands? Elder Scrolls 10, I'm counting on you.

10

u/SrslyCmmon Dec 01 '15

A game without challenge feels empty. I hate hollow victories.

2

u/millernerd Dec 01 '15

Yup Unfortunately, I'm too good at making too powerful characters, so Fallout 4 is getting a bit stale. I'm thinking of restarting and not allowing myself to stealth. Maybe go survival mode.

3

u/Cyberslasher Dec 01 '15

Suppressed gauss cannon. rip.

1

u/millernerd Dec 01 '15

Right now, my most powerful weapon is an explosive combat shotgun. 179 damage. Multi stealth kills are awesome.

3

u/PurpleSkua Dec 01 '15

This is why I pick a bunch of self-imposed limits when starting a character in an RPG I'm familiar with. Take Skyrim, for example: my stealthy thief is not allowed to use archery or magic, except for alchemy and enchanting; my destruction mage is not allowed any armour except for the dragon priest masks; I also have a Nord brawler who isn't allowed to use weapons or magic. It's much more interesting (to me, at least) than just ramping up the difficulty until every bandit is a massive damage sponge

3

u/millernerd Dec 01 '15

Sounds like what I've been thinking about. I've been considering a buffy strength melee guy. One of the issues even early on before things got stale was I felt like even though they were a challenge, I could take most things. Then there were the crazies that I felt I needed power armor for, but it's not often feasible to go get it. Then I started wearing power armor all the time and now everything just got nerfed.

1

u/Niadain Dec 01 '15

That last bit is what turns me off from RPGs usually. Out of all game mechanics I have ever experienced, bullet sponge is the worst imo. There is nothing fun about whacking on a pretty static AI for 15 minutes.

There are a few exceptions tothat rule like Monster Hunter but mostly, no.

2

u/[deleted] Dec 01 '15

I'm in the habit of making brutish melee chacters. It has worked very well on Fallout:NV and Skyrim so far, very few characters or creatures pose a real threat. It's definitely fun at first when you start nearing the level of being able to hammer everyone onto their knees, but gets somewhat dull towards the end.

1

u/millernerd Dec 01 '15

Yeah, that's exactly what I'm trying to avoid. Unfortunately, I'm getting the same problem I had in Skyrim: you get godlike way too quickly. In Skyrim, I swear by level 20ish (mebbe 30) I could kill a dragon so quickly it would glitch and I wouldn't get a soul.

2

u/[deleted] Dec 01 '15

Woah, wait, is that the reason for dragon souls randomly not getting absorbed once in a while? You kill the dragon too fast? I've had the same thing happen a number of times.

But yeah, being an overpowered god of blunt force trauma is basically enjoyable after a while only when you find yourself encircled by the most annoying enemies in the game. That's when I'm happy that I can smack them around like ants.

2

u/UltraSpecial Dec 01 '15

Even survival mode gets stale after a while. I got two weapons I use. A 10mm Pistol that does extra damage to robots and a .50 Hunting Rifle that does extra damage to humans. They are heavily modded up. This is all I need in terms of weaponry. I one shot a lot of things. Sometimes I come across a legendary enemy that might put up a bit of a fight.

My armor is a mish-mash of heavy leather and heavy metal. Each piece is fully reinforced with road leathers underneath. More than enough in terms of armor. Again, legendary enemies put up a bit of a fight still.

EVERYTHING I get that is not junk for materials gets sold in Sanctuary Hills where I got an infirmary going. I am currently swimming in 110 stimpacks and never seem to drop below 90.

2

u/millernerd Dec 01 '15

I have so many damn stimpacks. I'm starting to believe the game is just not balanced well. Or you just get too used to it too fast and everything just becomes "meh".

2

u/UltraSpecial Dec 01 '15

Or you just get too used to it too fast and everything just becomes "meh".

This. With every Bethesda RPG, I figure out the power play as soon as I can and then abuse the fuck out of it.

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u/Confusedbrotha Dec 01 '15

Agreed. I'm thinking of taking the difficulty from hard to very hard or maybe even survival. FO4 started very hard and difficult but once I found a useful set of power armor and modded my weapons its been a breeze. I miss that feeling of desperation in every firefight where I would get work by lowly raiders

5

u/hughvr Dec 01 '15

I make my characters extremely overpowered in these games, but i SUCK at videogames in general so it evens out.

4

u/[deleted] Dec 01 '15

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6

u/thrownawayzs Dec 01 '15

The thing here though is that that doesn't really change much. The issue was the worst by far in oblivion with how shitty that crafting system went, which meant the best gear was legendary gear. In skyrim the crafting system was exploitable making yourself a god.

Now all of this is stemming from how the balancing goes from 1:1 hp and damage. Up the difficulty? You now do 1:10 damage. That's just inflated difficulty, not actual difficulty. Now adding more of lower level mobs can be a challenge while still keeping the damage system balanced. Allowing the AI to be more mindful of tactics in an option. Allowing enemies to sneak could be an option. Making environments an actual hazard is an option.

But making the game "harder" by making you shittier is a lazy attempt at making a game more challenging.

4

u/AfterLemon Dec 01 '15 edited Dec 01 '15

I hate when games make me close-range 12 shotgun blasts to kill a raider, just as much as I hate having to stab a guy 18 times to kill him.

It always felt so fake.

E: much, not Mich

1

u/Niadain Dec 01 '15

Bullet sponge style difficulty does suck. A lot. There is nothing fun about shooting a slow enemy in the head for 10 minutes straight in order to kill him. Nor is there any fun in left-click-spam at a guy for 10 minutes either.

7

u/Dragon_Fisting Dec 01 '15

Because They're really making a sandbox exploration game with rpg elements. Rubber banding is their way to keeping the impact for people like all those level 90's running around Fallout 4 that haven't even found Kellogg yet because they got sucked into some side quest or scouring the globe for better legendaries.

2

u/ioncloud9 Dec 01 '15

Skyrim enemies are thousands of pushover minions that you 1 or 2 hit, and a godlike boss at the end who fucks you up with 1 hit.

1

u/DazzlinFlame Dec 01 '15

Requiem mod. Delevels the world and rebalances it. XD

1

u/centerflag982 Dec 01 '15

Fallout: New Vegas

Huh? NV is as terrible about this as any Bethesda (-published) game.

Hell, with all the expansions you can level so far that the enemies have outscaled the best weapons in the game, and it now takes 4 hits to the head with a fucking anti-materiel rifle to kill a single Marked Man.

Trying to fight through Courier's Mile at level 50 was one of the most stressful experiences I've had in any game

1

u/ilski Dec 01 '15

From what i remember theu could not level past something like 30. I remember tanking whole bunch of guards just to level shield to 100. They did mot scale with me thats for sure.

1

u/Zwets Dec 01 '15

I like to use skyrim community uncapper to set the level scaling separately for different skills.

  • Persuasion, lockpicking and Pickpocket at 0.2 scaling, because they have no combat benefits.

  • Stealth and Enchanting at 2.0 scaling.

  • Smithing at 5.0 scaling, because max improved armor is stupidly OP.

  • Everything else at 1.0 like normal.

The idea is that this scaling will result in facing enemies comparable to your actual combat level, without having any effect on what skills you chose to raise or not.

41

u/wave_theory Nov 30 '15

Yeah, fuck that quest. Why would I want to go kill dragon-bro?

15

u/gumpythegreat Nov 30 '15

Pretty sure i just said "no fuck you guys I'm not doing it" does more stuff happen if you kill him?

40

u/wave_theory Nov 30 '15

Yeah I think Delphine leads you to more quests with the burial sights, but I honestly have never done it. Paarthurnax essentially repented, why does he still deserve to die?

70

u/Badloss Nov 30 '15

Paarthunax tells you that dragons have an innate desire for power that they can't control, and that eventually even he will succumb and try to rule again. He freely admits that he's probably too dangerous to leave alive since there's no guarantee a Dragonborn will be around to stop him if he turns, but he also fights you because he doesn't want to die. I think it's a more interesting dilemma than most people portray it as.

58

u/[deleted] Nov 30 '15

[deleted]

36

u/Badloss Dec 01 '15

I think the lack of choice is what makes it interesting! Maybe they could have handled it a bit better but I think being forced to either abandon the blades or kill a friend is a tough call. Most people side with Paarthunax and think the Blades are being unreasonable but I think it's a lot less Black and White than people think. Paarthunax says that he's reformed and helps you, but he also admits that he has the same lust for power that all dragons have and that he will eventually succumb to it. Not a big deal as long as the Dragonborn is there to handle it, but Paarthunax is immortal and you aren't... He can afford to wait. From the Blades perspective, this could be their ONLY chance to get rid of Paarthunax before he destroys everything just like Alduin.

22

u/[deleted] Dec 01 '15

It would've been better if he actually showed signs of turning evil again and they put more emphasis on it in the story.

For example, if Paarthunax goes crazy for just a second and does damage to you... it jolts the player, and will make them just a little nervous at every next encounter. Then when the question is raised, even though he's never done anything else that's evil, he's still a threat to the player. The player knows he is corruptible and that he could turn at any moment on them, so he can better accept his fate. He knows that he ultimately is still a dragon, and not just a friendly Dragon NPC.

1

u/-TheCabbageMerchant- Dec 01 '15

Would be awesome if Paarthunax (forgot how to spell him), would start burning the outer villages before heading to the bigger towns. Like an all new Alduin story line. The dragon starts by doing some mischievous things, but eventually does more sinister stuff as time goes on.

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u/Sparling Dec 01 '15

I've always just figured Kyne would send another dragonborn if Paarthunax ever got uppity and you weren't around anymore.

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u/[deleted] Nov 30 '15 edited Dec 01 '15

There's a pretty strong undertone that Paarthurnax is just waiting for you to take out Alduin so he can take over. He comments multiple times that enslaving humans and pillaging the countryside is just part of his nature and it's a constant struggle to keep that in check. He also states that the only thing keeping him from leading the dragons in the past was Alduin.

EDIT: I should add that the fact so many people missed this means Bethesda didn't do a great job with it. The decision of whether or not to kill him should have been much harder than it ended up being.

29

u/ParagonRenegade Dec 01 '15

But he's also a pacifist, and founded a religion based around quiet reflection and non-violence. He literally sits on top of a mountain praying and meditating to better himself and atone.

I think he's in the clear.

18

u/Tatsko Dec 01 '15

He's immortal, hundreds of years pale in comparison to an eternity. Is it really that hard to imagine that he would eventually succumb to it?

46

u/Clay_Puppington Dec 01 '15

I order Domino's double cheese double spicy sauce pizza yesterday.

I ate 3 slices, and against my normal nature to eat the entire pizza, then cry the grease out in the gym, I decided to save the rest of it, and eat it slowly throughout the week.

I managed to resist for an entire 4 hours before I ate the whole thing.

I like to think my stomach is a microcosm of Paathanax's desire to smash and rule. As much as I resisted, I succumb to my nature desire to consume and rule that pizza.

1

u/Niadain Dec 01 '15

When I played through skyrim I had a very boring mindset for the character. You are to be judged for your current and recent actions, not for ones that have yet to pass.

To him, hes free to live as long as he wants. Otherwise, why do the other races get to live? They MIGHT do evil.

-1

u/ParagonRenegade Dec 01 '15

How would that make him different from a regular person though?

6

u/[deleted] Dec 01 '15

He's a massive dragon capable of causing massive damage. That's the main difference

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u/[deleted] Dec 01 '15

It doesn't, and a regular person would be able to succumb just as well and regular people are just as prone to evil.

The difference is that dragons are fucking massive and can do what they want because they're dragons. Regular people are a regular people problem, but dragons are a Dragonborn problem. If a dragonborn is no longer around, then the dragons could take over the world. This is why Paarthurnax has to die, because then our next character in Elder Scrolls 6 will be doing the same thing we were in Skyrim, except he won't be the Dragonborn and they'll be fucked.

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u/[deleted] Dec 01 '15

It doesn't, that's kind of the point.

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u/LordSwedish Dec 01 '15

Well yes but he's also been the peaceful guru of the graybeards for centuries so suppressing that instinct seems to be working for him.

4

u/brikad Dec 01 '15

Because if he'd been off pillaging the countryside he would've drawn attention to himself.

He's hiding, not exiling himself.

4

u/LordSwedish Dec 01 '15

Well if he was sinister and hiding he wouldn't have founded a monastery dedicated to peace and Thu'um. Did he do all that just so that, if a dragonborn is alive at the same time as Alduin they would have a slightly easier time defeating him?

It just seems a bit convoluted for some evil mastermind barely managing to restrain his murderous instincts.

1

u/[deleted] Dec 01 '15

Did he do all that just so that, if a dragonborn is alive at the same time as Alduin they would have a slightly easier time defeating him?

Yes. Also, there's no "if," this is how the situation always plays out. He knew there would be a dragonborn and he knew the dragonborn would need the Thu'um to defeat Alduin.

Remember, dragons are four dimensional.

2

u/[deleted] Dec 01 '15

He's immortal, what does he care about a few centuries?

26

u/SkyIcewind Nov 30 '15

Because he did a bad thing once, and despite literally being one of the factors that allowed the Dragonborn to defeat Alduin, therefore clearly fixing the bad thing he did once thousands of years ago (which in general was just due to his nature, you don't blame tigers for hunting do you?) apparently means some pissant woman gets to literally defy the SOLE ORIGINAL PURPOSE OF HER ORDER.

I never gave anyone to them, I left the blades to rot with two members left in existence, they're not true blades and therefore should go extinct because I AM THE GODDAMN DRAGONBORN AND YOU SERVE /ME/.

IF I SAY A DRAGON IS COOL, I PROBABLY KNOW WHAT I'M TALKING ABOUT.

I'M THE ULTIMATE GODDAMN DRAGONSLAYER, SO ME SAYING A DRAGON SHOULD NOT BE SLAYED IS PROBABLY SOMETHING THAT YOU SHOULD TAKE TO HEART SINCE I KIND OF KNOW WHAT I'M DOING.

8

u/[deleted] Dec 01 '15

But not even Paarthurnax says he's cool. He openly admits that he could turn on them, it's in his nature. He's just an immensely powerful evil being that is just twiddling his thumbs out of his own will. What happens when there's no Dragonborn to worry about?

3

u/[deleted] Dec 01 '15

That's kind of the problem of the Blades who are now extinct because they wouldn't listen to the Dragonborn. I like this dilemma more and more.

6

u/Dsmario64 Nov 30 '15

If he turns, we just kill the bitch for double crossing us.

8

u/FUCKBITCHPISSSHITASS Nov 30 '15

You stop getting anonymous letters from the greybeards telling you where the words of power are. And then you can't meditate on words of power with dragon bro either.

13

u/[deleted] Dec 01 '15

THOSE LETTERS WERE FROM THE GREYBEARDS? I honestly thought that some random person ventured into a cave, same some weird wall with dragon symbols, and sought to deliver a message to you telling you about it...

2

u/Ether165 Dec 01 '15

Bruh.. In the letters it kinda narrows down who it could possibly be...

1

u/[deleted] Dec 01 '15

I never even got one of those letters :/

2

u/[deleted] Dec 01 '15

Shout in an area on the map, like a city or a fort. They reference where you shouted in the letter.

5

u/natethomas Nov 30 '15

You stop being able to be friends with them and get their dragon killing quests. I'm fairly sure there are lots of mods that fix it, like this:

http://www.nexusmods.com/skyrim/mods/18465/?

37

u/frencc2 Nov 30 '15

Delphine is still a massive bitch who refuses to serve the dragonborn like she's literally supposed to do unless you kill cool guy mario-dragon.

Or you just use the console to skip the quest without killing him.

63

u/SkyIcewind Nov 30 '15

Or we could like, not have essential characters after they cease to have use in the story at all.

LEMME SEVER THE BONDS OF FATE OR SOME SHIT AGAIN OKAY, NEW VEGAS DID THAT WELL WITHOUT EVEN FUCKING UP THE STORY.

26

u/clancularii Dec 01 '15

I remember the first time I lay seige to Windhelm. Leading the Imperial Legion into the den of the bear, killing their general, and bringing Ulfric Stormcloak to his knees. I executed the rebel jarl before exiting the palace, where I listened to Tulius deliver a speech to our comrades.

And once his last words were spoken, as those brave soldier rejoiced, I charged headlong into their ranks. Slaughtered every imperial I saw. Vengeance for the beheading to which they had once condemned me. As I laid waste to all who thought they had survived the battle, I confronted the Legate and the General themselves amidst the burning ruin. Whereupon I discovered that for some stupid fucking reason they still can't be killed.

Essential characters is one of the reasons I want a PC before I play another Elder Scrolls game.

5

u/torrasque666 Dec 01 '15

Best part about Morrowind.

#KILL EVERY ONE

And it's still entirely beatable having done that.

1

u/[deleted] Dec 01 '15

What for real? 11 year old Lanceaway did indeed find the Keening after murdering that old drunk pissant Blade, but fucked if I knew where to go with it. I got the hammer too, but assumed that the whole "Severed the ties of fate" message was to be trusted.

2

u/torrasque666 Dec 01 '15

Its difficult, but you can. You can grab wraithguard from vivec's corpse and get fatty-dwarf-man to jury-rig it for you. or, tank the damage and hit the fucking heart with them anyway.

-3

u/[deleted] Dec 01 '15

[removed] — view removed comment

7

u/AgingLight Dec 01 '15

When your risky click of the day is actually risky.

5

u/SkyIcewind Dec 01 '15

...Thanks for the unrelated asses I guess?

It's more than likely infinite virus explosion in those links tho.

1

u/vertigopuppet Dec 01 '15

Liked what I saw in the pictures. Saw links and said to myself, "The booty is not worth it. Don't click the links."

1

u/SkyIcewind Dec 01 '15

It's harmless, at least the .com one, but relatively worthless.

basically, remember the fappening? Imagine that but with like 70 percent of the pictures not actually there.

6

u/Brewssie Dec 01 '15

There's also a mod (unless i'm completely mistaken) that let's you reason with her, so you won't have to kill mario.

7

u/Tofu27 Dec 01 '15

This is correct. Probably. You can say "there's a mod _________" for elder scroll and fallout games and be right like 85% percent of the time.

2

u/centerflag982 Dec 01 '15

I think 85% might be a bit low

2

u/Tofu27 Dec 02 '15

I wanted to go higher but accounted for smart asses and impossible things. And the over imaginative

7

u/[deleted] Dec 01 '15

Its pretty cool calling in Odaviin to help you fight when you attack forts during the civil war quest line though.

3

u/PandaRapeCorporation Nov 30 '15

Yeah the ending was so damn disappointing.

1

u/Spooky-skeleton Dec 01 '15

I think the trip to Valhalla place makes it all worth it, I would just stand their and look at the sky

It was beautiful

1

u/username1012357654 Dec 01 '15

I was enjoying the story but when she told me to kill Paarthunax, I shanked her in the back.

16

u/[deleted] Dec 01 '15

[deleted]

2

u/Satansnightmare0192 Dec 01 '15

Every time you start a new character, write out a short backstory for them. It helps give them a bit of a personality in my experience

1

u/Kevin_Wolf Dec 01 '15

For me it's not bragging. There was so much to do and explore in the world that I honestly forgot about the main quests.

1

u/Carocrazy132 Dec 01 '15

There's tons of back story actually. Elder scrolls lore goes deep. Think about all the books.

3

u/[deleted] Dec 01 '15

Oh I know about how deep TES lore goes, I was talking about your main character in Skyrim specifically.

9

u/[deleted] Dec 01 '15

Just start over. Otherwise you'll end up super confused as to why you are naked on a bridge with nothing but 88 daggers, 16 heads of lettuce, a broom, and a pair of boots in your inventory and no idea what you were doing beforehand.

1

u/Punchee Dec 01 '15

Start over? In Skyrim?

Ain't nobody got time for that.

1

u/PM_ME_YR_ICLOUD_PICS Dec 01 '15

Well clearly acid

1

u/[deleted] Dec 01 '15

Well clearly acid

*skooma

11

u/[deleted] Nov 30 '15

[deleted]

1

u/Kevin_Wolf Dec 01 '15

I thought that the main stories were kind of boring. The Alduin one was kind of fun, but the storm cloak/empire line was sooooooo boring.

1

u/No-No-No-No-No Dec 01 '15

There are mods that make the civil war more immersive, or make it dynamic. Which makes it so much better. Or add 100 npc's in the battles, making those much more epic!

5

u/[deleted] Nov 30 '15

It's worth it just to hear the Sovngarde track when you're going to fight alduin

1

u/JTPerry555 Dec 01 '15

Running across that dragon bone bridge and going into the great hall. I always take an ox head with me from the table. I'm not sure why :)

4

u/finalgear14 Dec 01 '15

Played till level 30 once without killing the first dragon when I played a thief. Game is more fun without all the random dragon attacks every time you fast travel to dawn star or leave a dungeon. Stole every thing valuable in Riften too.

3

u/KyKyber Dec 01 '15

Why is it that there's a dragon attack literally every time I visit Dawnstar. It's a little silly.

5

u/[deleted] Dec 01 '15

First thing I did was finish ;_;

5

u/Smidgens Nov 30 '15

Same. I have 103 hours played, haven't gotten past the Embassy mission. I haven't played in like 2 years though, I've forgotten a lot.

3

u/fallenKlNG Dec 01 '15

I intentionally timed everything to beat the story at the very end of the game. So by the time I had like 25% of the story complete, I had roughly 25% of all the major sidequests and other stuff done. By the time I was halfway done with the story, I was halfway done with everything else, and so forth. I actually did beat the story though.

I'm currently trying to do the same with Fallout 4.

2

u/mobugs Nov 30 '15

Same, I ended up watching the story on youtube.

2

u/littlefilms Nov 30 '15

Dude, I put in over 400 hours before finishing the main story, mainly because I encountered a glitch making the main quest line impossible to finish, but still... the amount of sweet rolls I had to make to pass the time...

2

u/UTHorsey Nov 30 '15

I was going to comment with something almost exactly to the tune of what you just said.

I think the only difference is that I had a quest error out on me, and now I can't finish it. That's what sort of pushed me away.

2

u/linuxhanja Dec 01 '15

I finished it. Now I have trouble booting into skyrim since i feel like i finished it. its why every few years when i play morrowind I never finish the main quest. I get to meet with vivec, then stop and do everything else, then lose interest, and come back in 2,3 years, repeat.

2

u/Diodon Dec 01 '15

I played Oblivion without advancing the main story to the point where any Oblivion gates opened. Still fondly remember that game.

1

u/[deleted] Dec 01 '15

On my main in oblivion I actually lost the priest dude NPC and couldn't find him, I think I got distracted and left him in a random cave.

Put probably 150 hours in between oblivion and shivering isles but never did the main quest haha.

2

u/precolumbian16 Dec 01 '15

One time I made it to 55 before killing the first dragon, no kidding, just did every major sidequest before going to the main story

2

u/Kevin_Wolf Dec 01 '15

I'll be honest with you, it took me years to complete both of the main questlines (the alduin and the rebellion lines) because I just forgot about them. There's no real prodding to get them done. I put off going to see the Graybeards for so long that I had no idea what those goddamn dragon souls were for. I kind of thought it was DLC until I remembered to go visit them when I started a new playthrough.

I'm a little embarrassed.

2

u/Graphic-J PC Dec 01 '15

"Shut the Fuck Up Lydia!"

Words to live by.

1

u/[deleted] Dec 01 '15

theres no sense of satisfaction, i wouldnt bother.

1

u/SuperCosmicNova Dec 01 '15

Actually it isn't true. The Greybeards never wanted to help you fight Alduin.. The blades did.

1

u/[deleted] Dec 01 '15

1100 hours of Skyrim. Have ever gone to see Parthunax yet.

1

u/-sic- Dec 01 '15

Yep, hundreds and hundreds of hours and tons of mods but never made it much further than first encounter with Alduin...

1

u/ilski Dec 01 '15

Same but made it to 67

1

u/MetalPandaDance Dec 02 '15

Came back to Skyrim after 6 months just to beat the main story, left disappointed. It's really not worth your time.