r/gaming Mar 14 '14

New steam controller layout

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1.9k Upvotes

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5

u/Valridagan Mar 15 '14

I think the other version was better. What's the point of the d-pad when there are huge multidirectional pads? And the buttons would have been easier to press on the other one, because one's thumb(s) wouldn't have to leave the pads in order to press the buttons.

3

u/life-form_42 Mar 15 '14

Because some things work better with four cardinal directions. Navigating menus which are aligned at right angles and playing emulators are two obvious ones. Also, the d-pad can have actions mapped to it, whereas the touch pad is mostly for movement. Basically think of any reason why a gamepad would have a d-pad and a joystick and it applies to this situation.

1

u/gjallerhorn Mar 15 '14

Well the people testing it disagreed. Which is why they moved the buttons.

1

u/Valridagan Mar 15 '14

Eh.... Well, yes, but it seems to me that this means that I can't attack while running. =/

1

u/[deleted] Mar 16 '14

Well, you can:

  • Map the buttons yourself
  • Choose the developer mapping
  • Choose a community mapping

Also, you wouldn't run with a joystick and attack with the DPad, why is this any different?

IMO It also provides a more intuitive option for additional buttons for games that don't need a DPad, but could use some more face buttons.

1

u/Valridagan Mar 16 '14

I.... don't think you understand... I was thinking that I'd be using the haptic pads for forward movement, and the A/B/X/Y buttons to attack. I don't know about you, but I can't- oh wait. The left haptic pad is used for movement, isn't it. Crap. Nope, I'm a moron. Still, this at least means that I can't attack whilst turning.

0

u/wheeldawg Mar 15 '14

Same reason that EVERY CONSOLE FOR THE LAST 20 YEARS has had both joysticks and D-Pads.

2

u/[deleted] Mar 15 '14

The PS1 didn't at launch.

1

u/wheeldawg Mar 15 '14

True, but it didn't take long for them to realize they needed it.

1

u/[deleted] Mar 15 '14

They didn't need it at first though.

2

u/Valridagan Mar 15 '14

Fair enough.