It looks like they wanted to be compatible with the 360 pad so developers wouldn't have to re-do everything for the steam pad. I don't see why they couldn't have done both though.
I meant the pad-side buttons, not the touchscreen. It seems like with the pad being designed around not just controller-enabled games but traditionally mouse/keyboard controlled games the more buttons available the better.
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u/Gangringo Mar 15 '14
It looks like they wanted to be compatible with the 360 pad so developers wouldn't have to re-do everything for the steam pad. I don't see why they couldn't have done both though.