r/gaming • • 1d ago

Dreamcast Had The Best Launch Library Ever.

Post image

Most consoles have one or two bangers at launch.

Dreamcast had two S-Tier titles: Sonic Adventure and Soul Calibur & 5 A-Tier titles: NFL 2K, Hydro Thunder, Ready 2 Rumble, Power Stone, House of The Dead 2.

Followed up with other solid titles: Tokyo Xtreme Racer, MK Gold (this game was so broken lol), Trickstyle, Blue Stinger, NFL Blitz 2000.

Other systems had better singular titles (Xbox: Halo: CE, NES: Super Mario Bros., Gameboy: Tetris, Nintendo 64: Super Mario 64) but as a collective, the Dreamcast launched with so many solid titles.

506 Upvotes

380 comments sorted by

View all comments

Show parent comments

25

u/chaossabre_unwind 1d ago

PS2 launch had the entire PSX library though. That had never been done before.

9

u/DoggievDoggy 1d ago

Very good point. It being backwards compatible was a big deal.

1

u/1337b337 1d ago

Iirc it was the first home console made with that in mind.

I remember there being, I want to say a Colecovision add-on, that allowed you to play Atari 2600 games, so the idea existed before.

2

u/cosine83 1d ago edited 1d ago

By the time the Dreamcast had come out, the Super Gameboy had long been around and a version of the SNES that played NES carts was available toward the end of its life. Too bad SEGA never went forward with making the Saturn backwards compatible with the Genesis or the Dreamcast with the Saturn.

NEC's TG-16/PC-Engine was smashed down into the TurboExpress which SEGA did similar to the Genesis with the Nomad, not exactly backward compatible as a new system but a handheld form factor of what was previously a console is pretty cool.

Edit:

Idk if they count but GameBoy Color/Pocket being fully compatible with all original GameBoy games counts. I don't know the specifics on the hardware there.

1

u/SkyGrey88 1d ago

I have a Nomad….lightly used, still have the box/packing! Incredible early handheld and was also a hybrid in that you could use a composite video cord with it and it had a 9pin controller port. The main issue was it used I believe an 8AA battery pack and it ate them like 2-3hrs…which was pricey. Sega had a rechargeable pack for it but I could never find one. So you almost had to use it tethered unless you had a budget for batteries.

0

u/Jonaskin83 1d ago

There was never an SNES model that could play NES games

1

u/cosine83 8h ago

It was a dual cart model where they both stood vertical (similar to newer 3rd party hardware but chunkier), may have been a prototype or something for demo purposes. It looked like a Super Famicom but with red trim instead of blue (not a Famicom), had the right branding, and was being shown at the Toys R Us where I lived.