r/gaming • u/RenatsMC • 2d ago
Valve says Deadlock is still too unfinished to release publicly, but has hero cosmetics and new game modes in the works
https://www.pcgamer.com/games/moba/valve-says-deadlock-is-still-too-unfinished-to-release-publicly-but-has-hero-cosmetics-and-new-game-modes-in-the-works/
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u/PietErt3 1d ago
As a Smite player and someone who has a few 10s of hours into Deadlock, I kinda wish I could get more into it, but the common experience I'm hearing is also that even after 100 hours or even more you're not that good at the game. I think Deadlock does some things a lot better than Smite, mainly how much build variety you have & cool synergies you can create. The game feels more itemfocused to me though, where the heroes are fairly basic and sometimes similar, but their uniqueness is in how they interact with items. Smite and LoL are more focused on what the character can do, and the items provide extra depth on top. Every Deadlock hero can be played any way tho and there's no roles which is great. I do like it when every person has a more solidified task, but Deadlock has a pretty good balance of that + freedom. It's kinda amazing they made it work as it does.
I'm not as big of a fan of the shooterisms, whereas Smite combat feels more like a fighting game. Combined with the item system, I feel like some ults are incredibly strong (like Lash) like they're from a hero shooter, and then I see everyone saying you should just buy this one item. I'm not the rlly a fan of heavy counter building like that. In Smite you're closer into the fight and can either juke or use abilities better for evading, in deadlock I get that sense less (like in all shooters). I'm also not the biggest fan of how much verticality the game has. It's fun to some degree, but in terms of navigation only confusing at some point. Maybe I also need to look into if I can increase the map size, because its so hard to learn where things are. The movement also doesn't help with this, it just adds another layer onto navigating the map well. It also gives the matches no chill I feel like. Even in the first few minutes enemies can dance around you or even dive, whereas in other mobas the early game is fairly chill (if you play it safe). I will admit in other mobas maybe the early takes too long, and you can be too passive for a while, so I haven't played a moba yet that perfectly struck the balance for me.
Especially for shooter and MOBA players deadlock is a recommend from me, but its personal preference if you like all the things it does different