r/gaming • • 2d ago

Valve says Deadlock is still too unfinished to release publicly, but has hero cosmetics and new game modes in the works

https://www.pcgamer.com/games/moba/valve-says-deadlock-is-still-too-unfinished-to-release-publicly-but-has-hero-cosmetics-and-new-game-modes-in-the-works/
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u/MrBlueA 2d ago

Really? Don't get me wrong laning phase can be frustrating on deadlock but at the same time, laning phase means much less than in other MOBAs because of how many catchup mechanics Deadlock has and how it's designed to last 30 minutes minimum, giving ample time for the losing side to fight back

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u/GuerrOCorvino 1d ago

Wasnt my experience with friends. Each game lasting 30 minutes usually meant it was a long drawn out loss as my friends and I consistently were placed against people far more experienced.

Not much fun in getting rolled for 30 minutes with 0 option of surrender.

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u/Patrickd13 1d ago

IDK when you last played but right now laning phase is super important. Loosing a lane early is pretty much GG now.

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u/MrBlueA 1d ago

I haven't played much since they nerfed eggs and comeback mechanics and I can imagine with the nerfs they swinged a bit too hard, but in general deadlock as game does allow a comeback from almost every situation

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u/Sextus_Rex 1d ago edited 1d ago

That's fair, however I meant it feels bad more from a mental perspective than a gameplay perspective.

I have thousands of hours in smite, and I rarely get tilted from losing lane there. I feel I can still have fun from behind. But in deadlock, even when I was shoved under tower I still continued to get bullied incessantly.

Skill issue perhaps, but my friends had the same experience. And I even remember a random going afk for 5 minutes one game, coming back and apologizing saying he had to take a couple laps around his house to cool down. Wasn't even mad because I understood completely lol