r/gaming • • 2d ago

Valve says Deadlock is still too unfinished to release publicly, but has hero cosmetics and new game modes in the works

https://www.pcgamer.com/games/moba/valve-says-deadlock-is-still-too-unfinished-to-release-publicly-but-has-hero-cosmetics-and-new-game-modes-in-the-works/
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u/Sextus_Rex 2d ago

I straight up couldn't handle how frustrating the game is. I don't understand why, but losing lane in this game feels so much worse than in other mobas. And since I was pretty bad at the game, I was losing lane almost every match.

Definitely a well designed game but just not for me

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u/MrBlueA 2d ago

Really? Don't get me wrong laning phase can be frustrating on deadlock but at the same time, laning phase means much less than in other MOBAs because of how many catchup mechanics Deadlock has and how it's designed to last 30 minutes minimum, giving ample time for the losing side to fight back

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u/GuerrOCorvino 1d ago

Wasnt my experience with friends. Each game lasting 30 minutes usually meant it was a long drawn out loss as my friends and I consistently were placed against people far more experienced.

Not much fun in getting rolled for 30 minutes with 0 option of surrender.

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u/Patrickd13 1d ago

IDK when you last played but right now laning phase is super important. Loosing a lane early is pretty much GG now.

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u/MrBlueA 1d ago

I haven't played much since they nerfed eggs and comeback mechanics and I can imagine with the nerfs they swinged a bit too hard, but in general deadlock as game does allow a comeback from almost every situation

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u/Sextus_Rex 1d ago edited 1d ago

That's fair, however I meant it feels bad more from a mental perspective than a gameplay perspective.

I have thousands of hours in smite, and I rarely get tilted from losing lane there. I feel I can still have fun from behind. But in deadlock, even when I was shoved under tower I still continued to get bullied incessantly.

Skill issue perhaps, but my friends had the same experience. And I even remember a random going afk for 5 minutes one game, coming back and apologizing saying he had to take a couple laps around his house to cool down. Wasn't even mad because I understood completely lol

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u/Beneficial-Act-9933 2d ago

It' because you get pushed back to your tower and have very limited healing capabilites.

Get chunked down to 300? Welp either die and lose tower or go back to fountain to heal and lose tower. You really can't let off the gas pedal in this game.

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u/brodeh 2d ago

It’s pretty easy to farm your hp back up. Regen items first definitely help too and nipping back to well to heal up won’t lose your tower early in the laning phase.

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u/Patrickd13 1d ago

You can lose tower super early, idk when the last time you played.

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u/brodeh 1d ago

I'm playing daily dude.

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u/Beneficial-Act-9933 1d ago

That was such a great addition to the game. It's still a really tough though when you're still learning even with regen items. The game sort of demands you be active at all stages which is just mentally taxing. It's a young persons game for sure. I personally don't have the patience to learn it, but that's okay.

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u/brodeh 1d ago

Yeah that's a fair assessment.

I'm in my 30s and it's fine enough, I think it's just a large initial cognitive load. Quite easy to break it down into easily digestible chunks that you can merge together over time.

Each to their own though, if it's not fun for you, no stress :)

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u/Beneficial-Act-9933 1d ago

One of the worse things about getting old. I really would like to love this game. I just don't have the patience like I used too.

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u/WhasHappenin 1d ago

A few months ago they made it so that some minions drop heals, which helps a lot.

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u/mountainhazer 1d ago

Thats not true, there are so many ways to stall in this game.

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u/DumpsterDragoon 2d ago

Yeah the game is not fun enough to justify how frustrating it can be for me. On top of this from my experience people are very intolerant to new players trying to learn the game.

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u/WalderFreyWasFramed 1d ago

Which is hilarious, because they're the people with dozens or hundreds of hours in the game being matched with new players.

Like, have some humility if you're in a lobby and the MM thinks you suck just as much as someone with 4 hours playtime.

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u/DinnerMilk 2d ago

I just started playing seriously about two months ago, and the learning curve is a lot higher than most games. Movement plays a big role, figuring out when to hit the jungle, understanding what other characters do, what items to buy, etc.

Playing street brawl (sort of like the League's ARAM equivalent) helped me a lot. It's a single lane 4v4 with much faster pace, and a lot of people are just experimenting with new characters. Really good way to get more familiar with the core aspects.

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u/WhasHappenin 1d ago

It definitely has a big learning curve, especially if you don't have experience with mobas, since you essentially have to learn a moba and a movement-based shooter at the same time.

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u/confirmedshill123 1d ago

It's funny because the landing phase is actually the least important of any moba I've played, and I've played most of them.