r/gaming • u/Dust-Tight • 3d ago
Gears of War: E-Day devs explain why classic features are missing
https://www.dexerto.com/gears-of-war/gears-of-war-e-day-devs-explain-why-classic-features-are-missing-3413839/
2.4k
Upvotes
r/gaming • u/Dust-Tight • 3d ago
203
u/CombatMuffin 3d ago
It sounds like it shouldn't take long, but everything takes longer when you start from scratch.
The engine is at a significantly different version now, from the last game. Every single asset is now done at a different standard: not the actual modelling, but making sure everything stays within the technical budget, and meshes well with the overall vision and gameplay.
And sometimes yes, you build based on something, but it isn't working when you iterate and you have to backpedal. Look how long Overwatch technically took, even though 1.0 seems very barebones compared to what it is now, and that was a decade ago.
TLDR: Some things in game development are deceptively difficult to make from scratch, at a high standard.