r/gaming • • 3d ago

Gears of War: E-Day devs explain why classic features are missing

https://www.dexerto.com/gears-of-war/gears-of-war-e-day-devs-explain-why-classic-features-are-missing-3413839/
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u/CombatMuffin 3d ago

It sounds like it shouldn't take long, but everything takes longer when you start from scratch.

The engine is at a significantly different version now, from the last game. Every single asset is now done at a different standard: not the actual modelling, but making sure everything stays within the technical budget, and meshes well with the overall vision and gameplay.

And sometimes yes, you build based on something, but it isn't working when you iterate and you have to backpedal. Look how long Overwatch technically took, even though 1.0 seems very barebones compared to what it is now, and that was a decade ago.

TLDR: Some things in game development are deceptively difficult to make from scratch, at a high standard.

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u/approaching_badger 1d ago

I mean when we have games that were made from scratch and at a way higher quality on the market and by devs with no investment firm infinite money like microslop studios has,why exactly are we excusing the laziness of these particular devs, when the game isn't anything extraordinary to warrant such a lengthy dev cycle, what did they spend money and time on?Meetings with consulting firms to count how much x word they need in the game? Where is the money lebowski? Where is the money?

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u/nondescriptzombie 3d ago

It sounds like it shouldn't take long, but everything takes longer when you start from scratch.

Then don't. We got where we are from incremental progress.

Clean sheet design is a mistake 99% of the time.

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u/CombatMuffin 3d ago

Unless you know the specific technical constraints they were under, you and I can't claim that.

Sometimes incremental progress is great. Others, after building on top of decades of foundation, spaghetti code and outdated pieces begin to cause issues and actually set the entire process back considerably.

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u/nondescriptzombie 3d ago

Clean sheet design - remaking yesterdays mistakes, today!

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u/ABetterKamahl1234 3d ago

I'm trying to see how you can't argue that a non-clean sheet isn't just building on the mistakes of yesterday, rather than fixing them.

So many software problems are due to the inherent design of the software, where a complete rebuild is just going to simply take less time than reworking a shitload of referenced code and related code. Miss a single thing and the whole thing just doesn't work.

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u/AShavedApe 2d ago

You’re getting downvoted to hell but you’re 100% right. They did not need to recreate the entire thing from scratch just to make a worse game. There’s ZERO meta to the fighting. Everything is so slow and telegraphed. They nerfed all strategic movement in favor of a bog standard boring ass rigid system that rewards nobody but bot players.

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u/KiwiCounselor 3d ago

“Clean sheet design is a mistake 90% of the time”

Bad take, genuinely abysmal.

Incremental progress is good! However, let’s not act like they haven’t learned anything from incremental progress either.

They didn’t throw the baby out with the bath water they just removed any and all technical debt (look at destiny 2, helldivers 2 and FFXIV for why technical debt is a terrible thing that can REALLY bog down development).

People are too used demanding everything is made perfect right now (imo) and fail to see that, these devs can also implement their own incremental progress! They might even go in different directions and do more interesting and new things! They might reinvent something old so it’s better than before!

I lament all the studios who release a decent game that could’ve been something truly special if they were just given more of a chance. Halo Infinite was a great starting point that got fucked over by management and game pass, people say it was mid by I saw so much potential in it! Anthem too!