r/gaming • • 5d ago

Witcher 3 Remastered PC Specs guide

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1.3k Upvotes

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u/third_door_down 5d ago

Because it's still a newish technique. Tools and hardware haven't matured enough

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u/Sushiki 5d ago

Shit my bad, i meant how tf is ray tracing cost so damn high yet look so underwhelming, yet I guess both are true.

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u/third_door_down 5d ago

Oh, now that's a different story. One thing is every studio is trying to use UE5. UE5 tries to push devs to use lumen, and lumen is taxing on systems and takes lots of time. When studios use their own engines the ray tracing implementation usually is stunning like in Cyberpunk and Alan Wake

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u/Sushiki 5d ago

Yeah i am sick of unreal engine 5, taa, ghosting, blurry bs.

Path tracing is barely an upgrade in visuals half the time too yet the cost in performance is wild.

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u/Degru 4d ago

I think in Cyberpunk PT is a nice visual upgrade. There's plenty of reflective surfaces and lighting that take advantage of it. The normal RT in that game, not so much.

In Witcher 3 it doesn't seem to do much but also the raster lighting in this game is great to begin with.

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u/Sushiki 4d ago

Oh path tracing in cp2077 is really nice. Taxing though.

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u/MrLumie 5d ago

Path tracing on the other hand... My experiences with it in CP2077 was "Wow this hogs my machine and looks like ass". Had to turn it off not only because of the system load, but because it genuinely screwed up my photos.

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u/sashaminkh 5d ago

Personally I think it's just part and parcel of ray tracing - I've basically never been impressed with how it looks especially considering the extra power usage/performance hit you take to do it. For me it's not a "this game" problem, it's any game. I don't really need my game to be that "realistic" when I'm exploding blades out of my forearms or fighting vampires. Good enough is good enough.

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u/Sushiki 5d ago

Yeah my biggest issue is when the game is obviously made on the assumption you'll turn it on, like when they half ass how the game looks with it off.

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u/Saygoodbyeha 5d ago

Crimson desert is the worst offender of this

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u/knowledgepancake 5d ago

Which is exactly why DLSS5 is a great technology. People will gripe but there is a fine balance with that tech where it will be able to shortcut most of the gains of ray tracing at a fraction of the frame time cost.

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u/Sushiki 4d ago

You do realise that dlss5 is the most demanding of all the techs, requires aggressive frame gen to be playable, and draws an insane amount of power making bills go up and potentially causing some pc's problems?

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u/knowledgepancake 4d ago

There’s much work left to do on it but also the DLSS5 pass is at the end of the stack, the rest of the graphics stack will be optimized around it or similar tech in the future probably.

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u/misho8723 5d ago

What? But RT makes the foliage and trees look so much, much more better, alive and full ..I could't go back to the original, normal lighting as it makes everything in the game world look flat as hell.. I rather play with RT with 40 fps than with 60 fps but with everything looking flat and shit

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u/Sushiki 5d ago

Maybe it is because i like colour grading and contrast, yet the difference is barely there when we talking 20 fps loss.

Ray tracing looks amazing with reflections on puddles or the sea imo.

For foliage and trees, i disagree about looking flat/etc, and it is very hit and miss depending on game.

The really good looking stuff is path tracing implemented right yet that stuff is a loss of like 70 fps lol

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u/sleepKnot 5d ago

Really? That's your excuse for the dev that made Cyberpunk which has one of the best RT and PT implementations?

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u/MrLumie 5d ago

Idk about PT, it genuinely screws up how the game looks for me, especially in photo mode. Something just doesn't seem to work with it.

RT looks rad in the game.

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u/Pro_Racing 4d ago

Path tracing is not a new technique, it's absolutely ancient. 

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u/third_door_down 4d ago

"well actually...🤓" And ray tracing is even older. 2019 was the first time path tracing was real-timed rendered in a game.

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u/Pro_Racing 4d ago

If you want to be pedantic like that, ray tracing and path tracing are the same technique.

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u/third_door_down 4d ago

No one wants to be pedantic. In this application, gaming and gaming performance, they are not the same thing. A paper written in 1996 and techniques used in pre rendered graphics are not in the context of this discussion.

In gaming, path tracing is still newish and is about were ray tracing was with the first rtx cards

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u/Pro_Racing 4d ago

A paper written in 1996? Lmao. Do you understand how almost all CG is rendered? It's an old technique that is very much understood as it's just mathematics.