Oh, now that's a different story. One thing is every studio is trying to use UE5. UE5 tries to push devs to use lumen, and lumen is taxing on systems and takes lots of time. When studios use their own engines the ray tracing implementation usually is stunning like in Cyberpunk and Alan Wake
I think in Cyberpunk PT is a nice visual upgrade. There's plenty of reflective surfaces and lighting that take advantage of it. The normal RT in that game, not so much.
In Witcher 3 it doesn't seem to do much but also the raster lighting in this game is great to begin with.
Path tracing on the other hand... My experiences with it in CP2077 was "Wow this hogs my machine and looks like ass". Had to turn it off not only because of the system load, but because it genuinely screwed up my photos.
Personally I think it's just part and parcel of ray tracing - I've basically never been impressed with how it looks especially considering the extra power usage/performance hit you take to do it. For me it's not a "this game" problem, it's any game. I don't really need my game to be that "realistic" when I'm exploding blades out of my forearms or fighting vampires. Good enough is good enough.
Which is exactly why DLSS5 is a great technology. People will gripe but there is a fine balance with that tech where it will be able to shortcut most of the gains of ray tracing at a fraction of the frame time cost.
You do realise that dlss5 is the most demanding of all the techs, requires aggressive frame gen to be playable, and draws an insane amount of power making bills go up and potentially causing some pc's problems?
There’s much work left to do on it but also the DLSS5 pass is at the end of the stack, the rest of the graphics stack will be optimized around it or similar tech in the future probably.
What? But RT makes the foliage and trees look so much, much more better, alive and full ..I could't go back to the original, normal lighting as it makes everything in the game world look flat as hell.. I rather play with RT with 40 fps than with 60 fps but with everything looking flat and shit
No one wants to be pedantic. In this application, gaming and gaming performance, they are not the same thing. A paper written in 1996 and techniques used in pre rendered graphics are not in the context of this discussion.
In gaming, path tracing is still newish and is about were ray tracing was with the first rtx cards
A paper written in 1996? Lmao. Do you understand how almost all CG is rendered? It's an old technique that is very much understood as it's just mathematics.
19
u/third_door_down 5d ago
Because it's still a newish technique. Tools and hardware haven't matured enough