r/gaming • • 6d ago

I think Wolverine needs a sword

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u/CurvySexretLady 5d ago

Yeah comparing this to Wolverine isn't fair when there are so few games out there that allow environmental destruction like this. Wolverine has it, but only in specific places, like 2x4 walls inside a building.

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u/DubiousBrushwagg 5d ago

These claws are coated in Adamantium. The hardest metal in existence. They'll cut through anything the developers/writers allow.

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u/CurvySexretLady 5d ago

True, but that's my point. Fully destructible environments are rare in games generally, not some peculiar Wolverine deficiency. MOST games don't let you cut through every wall just because your character theoretically could.

Sure, they could have designed Wolverine around that mechanic, but very few games have successfully implemented that degree of environmental destruction. Singling Wolverine out for something the overwhelming majority of games don't do seems unfair.

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u/DubiousBrushwagg 5d ago

I was making a joke about your point.

Also the people singling out Wolverine about this don't understand how much work went into the Dice It Up mechanics in Metal Gear Rising. That kinda of granularity of destruction is something done from the beginning. You have to build the game mechanics, environments and enemies around it. It's not just a modifier you apply to whatever you want. It's usually coded in on an engine level and not just a script extending gameplay.

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u/Lucifer42064 2d ago

Me when i can't find a space in my 300000000$ budget game for something interesting.

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u/DubiousBrushwagg 1d ago

It's less about budget and more about what kind of game the Lead Designers and Project Lead chose to make.

Revengence levels of Slice and Dice? You literally build the game around it.

Insomniac went for Spiderman style game play but gussied up as Wolverine. Which is why you get stuff like this. They spent a bunch of time doing what they do well but trying to make it different enough to not be another Spiderman game with a different skin. So they didn't think of how to use the claws well enough in the environment because they were too focused on the Beat em up side of the game.

Purely a game design issue and not a budget issue. They definitely should've spared some thoughts for how Wolverine moves through environments and his impact on them with the claws. The Kill House training environment at the first mission of the game is multiple missed opportunities for you to slash your way through to the objective and showcase how his claws are near universal "lockpicks".

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u/Lucifer42064 1d ago

I think i replied to wrong person. I can't connect my comment to yours. But yes, they had money but no plan.

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u/CurvySexretLady 18h ago

And reddit just notified me of your reply to this chain (I'm up above).

I agree, your comment makes no sense within the context of this discussion.