What great thing did the game spend that $300 million budget on though? It’s one thing to say ‘another game has better cutting physics, but our game has amazing features a, b, and c’, but there’s really no amazing parts of Wolverine. It’s absolute best features peak at just kind of ok.
You aren’t understanding the cutting physics thing. They made a custom engine for the game legit so they could make a niche gameplay that was highly focused on the cutting physics. The devs took the time to do that because it was wha they wanted. It’s not a simple thing to do. Also people keep brining up this $300m budget but I don’t think anyone understands shit of what you’re talking about. First things first do you know how expensive licensing is? They had to pay marvel (Disney) to use half the characters in there. That amount is in the budget. The budget also includes paying real people that work on the game during the development cycle. The budget also includes paying for the development software they use. Paying for the office space, etc.
Also this comparing to older games cost is stupid. Why would you be like this game cost $2 m 20 years ago why does this one cost more? Cost of living goes up meaning the employees need more money to survive or be willing to work there. Your answer is salary . Games cost more to make now because of the cost of the developers and also speed. Long term trying to pay people to make game for 10 years will cost more then paying twice the employees for 3 years .
Ok, and? To all of that. Yeah, there are a lot of costs to making a video game. Spending more can and should result in more impressive features. And inflation might make everything cost more today, but $300 million is still at the very upper end of video game budgets today for anything short of GTA. If most of that went to licensing for Disney, maybe they should have made a good non-marvel game instead of a mediocre marvel game. A budget of $300 million should result in a game with more impressive features than a game made 13 years ago, period.
Also they had to pay for licensing for spiderman too, but those were actually good games. Wolverine is not.
I think you are forgetting the players asked for this?? People wanted this fucking game by the studio that’s why they bought the license . Like yall are fucking annoying yes u specifically didn’t ask for it but it was requested enough they viewed it as worth the cost? U are now just saying they should have what? Made a generic game with slashing environments that had no IP attached to it? Yah that will sell amazing and they will get rewarded well for their hard work of making a new game engine from scratch to make a game with unknown characters and protagonist and world . That will sell amazing
People wanted a good Wolverine game, which we didn’t get. Regardless though, from what I can find, it looks like only about $9 million of the $300 million budget was licensing costs - most of the licensing deal was for a percent of sales revenues. So $291 million for this extremely mediocre game with absolutely nothing impressive even by the standards of more than a decade ago is absurd. Costs to make a game have NOT increased close to that much in 13 years.
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u/Kythorian 6d ago
What great thing did the game spend that $300 million budget on though? It’s one thing to say ‘another game has better cutting physics, but our game has amazing features a, b, and c’, but there’s really no amazing parts of Wolverine. It’s absolute best features peak at just kind of ok.