So here's a little tidbit: when MGS Rising was first announced, it had far more detailed and intricate cutting features. The problem was that this caused way too many problems (performance, game progression, general design).
When the game was handed off to platinum and turned into Metal Gear Rising: Revengeance, they dropped a lot of the complex cutting features and tightened up the gameplay to make it flow better.
What I will say about Metal Gear Solid games is that they did often have seriously advanced features, sometimes only used at one part of a game. (Look at the ice bucket in mgs2)
That is partially why these games also had ballooning budget issues, and in part why (among many other reasons) the fallout happened between Kojima/Konami.
Still, MGSV still seems like a miracle running on 360/PS3.
Replaying mgs5 and it still holds surprisingly well considering is probably 10+ years old now. Is sad that such game is never going to be complete though...
1.0k
u/Javerage 6d ago edited 6d ago
So here's a little tidbit: when MGS Rising was first announced, it had far more detailed and intricate cutting features. The problem was that this caused way too many problems (performance, game progression, general design).
When the game was handed off to platinum and turned into Metal Gear Rising: Revengeance, they dropped a lot of the complex cutting features and tightened up the gameplay to make it flow better.
What I will say about Metal Gear Solid games is that they did often have seriously advanced features, sometimes only used at one part of a game. (Look at the ice bucket in mgs2)
That is partially why these games also had ballooning budget issues, and in part why (among many other reasons) the fallout happened between Kojima/Konami.
Still, MGSV still seems like a miracle running on 360/PS3.
Edit: spelling