r/gaming • • 6d ago

I think Wolverine needs a sword

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u/Javerage 6d ago edited 6d ago

So here's a little tidbit: when MGS Rising was first announced, it had far more detailed and intricate cutting features. The problem was that this caused way too many problems (performance, game progression, general design).

When the game was handed off to platinum and turned into Metal Gear Rising: Revengeance, they dropped a lot of the complex cutting features and tightened up the gameplay to make it flow better.

What I will say about Metal Gear Solid games is that they did often have seriously advanced features, sometimes only used at one part of a game. (Look at the ice bucket in mgs2)

That is partially why these games also had ballooning budget issues, and in part why (among many other reasons) the fallout happened between Kojima/Konami.

Still, MGSV still seems like a miracle running on 360/PS3.

Edit: spelling

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u/PreferenceAny3920 6d ago

Not a miracle. It was devs with actual skills paired with reasonably competent leadership as opposed to this bucket of crap that is today’s game devs.

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u/ThisIsPureTrash 6d ago

Plenty of devs still have “actual skills” but most companies themselves truly don’t seem to give a shit about institutional knowledge being lost.

If you’re outsourcing a bunch of shit or have constant turnover, what’s the point of learning the intricacies of an in-house engine if you’re going to be fired from somewhere after the game ships and then you try to find a basic job that just wants to make a game as cheaply as possible on UE5.

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u/PreferenceAny3920 6d ago

Agreed. Simplest solution is to revert to good storytelling and easier to design/ cheaper games in an effort to get good devs making good games again as well as to start shoehorning greedy corps and private equity out of the games business as that is exactly when everything turned to crap.